Akoman
FactionMeta 8Faction Battlecruisers · Pirate Faction
Descrizione
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Tutti gli attributi
55 attributi
Bonus
Per livello di skill, come li elenca il client.
Amarr Battlecruiserper livello
- 15%bonus to Energy Nosferatu and Energy Neutralizer drain amount · 75% a V
- 20%bonus to Energy Nosferatu and Energy Neutralizer optimal range · 100% a V
- 10%bonus to Energy Nosferatu and Energy Neutralizer falloff range · 50% a V
Minmatar Battlecruiserper livello
- 20%bonus to Stasis Webifier range · 100% a V
Bonus di ruolo
- •Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 125%bonus to Large Energy Turret damage
- 95%reduction in Large Energy Turret powergrid requirement
- 50%reduction in Large Energy Turret CPU requirement
- 50%reduction in Large Energy Turret activation cost
Statistiche
Scafo nudo: senza skill e senza moduli.
Difesa
Scudo
2000 HP · ricarica 23,3 min
Corazza
2700 HP
Struttura
2500 HP
Capacitore
Navigazione
Targeting
Droni e stiva
Stiva500 m³
In New Eden, ultimi 90 giorni
Dal nostro archivio di killmail, alimentato dal vivo. Gli attaccanti NPC non sono contati.
Navi distrutte43≈ 0,5 al giorno
ISK distrutti69.05B≈ 1.61B a scafo
Kill a cui ha partecipato192944,9 kill per perdita
Piloti che l'hanno volata158
Dove viene usata per uccidere
Varianti & Confronto
2 tipi nella stessa famiglia — in verde il valore migliore per riga.
Confronta
| Attributo | AkomanFaction | |
|---|---|---|
| Ansiblex Activation Cost | 14.000 GJ | 14.000 GJ |
| Armor EM Damage Resistance | 50% | 50% |
| Armor Explosive Damage Resistance | 20% | 20% |
| Armor Hitpoints | 2160 HP | 2700 HP |
| Armor Kinetic Damage Resistance | 25% | 25% |
| Armor Thermal Damage Resistance | 35% | 35% |
| Calibration | 400 points | 350 points |
| Capacitor Capacity | 3500 GJ | 3500 GJ |
| Capacitor Recharge time | 14,6 min | 14,6 min |
| Capacitor Warfare Resistance | 0% | 0% |
| Cargo Scan Resistance | 0% | 0% |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 345 tf | 345 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 |
| Gravimetric Sensor Strength | 0 points | 0 points |
| High Slots | 8 | 6 |
| Inertia Modifier | 0,5 x | 0,47 x |
| Item Damage | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Low Slots | 6 | 7 |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Directional Scan Range | 2.147.483.647.000 m | 2.147.483.647.000 m |
| Maximum Locked Targets | 6 | 7 |
| Maximum Targeting Range | 65.000 m | 70.000 m |
| Maximum Velocity | 200 m/sec | 220 m/sec |
| Medium Slots | 3 | 4 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 1375 MW | 1300 MW |
| Primary Skill required | #33095 | #33095 |
| RADAR Sensor Strength | 18 points | 25 points |
| Rig Size | Medium | Medium |
| Rig Slots | 3 | 3 |
| Scan Resolution | 220 mm | 230 mm |
| Secondary Skill required | — | #33098 |
| Sensor Warfare Resistance | 0% | 0% |
| Shield Capacity | 1575 HP | 2000 HP |
| Shield EM Damage Resistance | 0% | 0% |
| Shield Explosive Damage Resistance | 50% | 50% |
| Shield Kinetic Damage Resistance | 40% | 40% |
| Shield recharge time | 23,3 min | 23,3 min |
| Shield Thermal Damage Resistance | 20% | 20% |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| Signature Radius | 210 m | 210 m |
| Stasis Webifier Resistance | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% |
| Structure Hitpoints | 1980 HP | 2500 HP |
| Structure Kinetic Damage Resistance | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% |
| Tech Level | 1 Level | 1 Level |
| Turret Hardpoints | 8 hardpoints | 4 hardpoints |
| Weapon Disruption Resistance | 0% | 0% |