Akoman
FactionMeta 8Faction Battlecruisers · Pirate Faction
Description
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
All attributes
55 attributes
Bonuses
Per skill level, as the client lists them.
Amarr Battlecruiserper level
- 15%bonus to Energy Nosferatu and Energy Neutralizer drain amount · 75% at V
- 20%bonus to Energy Nosferatu and Energy Neutralizer optimal range · 100% at V
- 10%bonus to Energy Nosferatu and Energy Neutralizer falloff range · 50% at V
Minmatar Battlecruiserper level
- 20%bonus to Stasis Webifier range · 100% at V
Role bonus
- •Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
- 125%bonus to Large Energy Turret damage
- 95%reduction in Large Energy Turret powergrid requirement
- 50%reduction in Large Energy Turret CPU requirement
- 50%reduction in Large Energy Turret activation cost
Stats
Base hull: no skills, no modules.
Defense
Shield
2,000 HP · recharge 23.3 min
Armor
2,700 HP
Structure
2,500 HP
Capacitor
Navigation
Targeting
Drones & cargo
Cargo hold500 m³
In New Eden, last 90 days
From our own killmail archive, fed live. NPC attackers are not counted.
Ships destroyed42≈ 0.5 a day
ISK destroyed67.90B≈ 1.62B per hull
Kills it took part in1,92645.9 kills per loss
Pilots who flew it157
Where it is flown to kill
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | AkomanFaction | |
|---|---|---|
| Ansiblex Activation Cost | 14,000 GJ | 14,000 GJ |
| Armor EM Damage Resistance | 50% | 50% |
| Armor Explosive Damage Resistance | 20% | 20% |
| Armor Hitpoints | 2,160 HP | 2,700 HP |
| Armor Kinetic Damage Resistance | 25% | 25% |
| Armor Thermal Damage Resistance | 35% | 35% |
| Calibration | 400 points | 350 points |
| Capacitor Capacity | 3,500 GJ | 3,500 GJ |
| Capacitor Recharge time | 14.6 min | 14.6 min |
| Capacitor Warfare Resistance | 0% | 0% |
| Cargo Scan Resistance | 0% | 0% |
| CPU Load | 0 tf | 0 tf |
| CPU Output | 345 tf | 345 tf |
| Drone Bandwidth | 0 Mbit/sec | 0 Mbit/sec |
| Drone Capacity | 0 m3 | 0 m3 |
| Gravimetric Sensor Strength | 0 points | 0 points |
| High Slots | 8 | 6 |
| Inertia Modifier | 0.5 x | 0.47 x |
| Item Damage | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Launcher Hardpoints | 0 hardpoints | 0 hardpoints |
| Low Slots | 6 | 7 |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Directional Scan Range | 2,147,483,647,000 m | 2,147,483,647,000 m |
| Maximum Locked Targets | 6 | 7 |
| Maximum Targeting Range | 65,000 m | 70,000 m |
| Maximum Velocity | 200 m/sec | 220 m/sec |
| Medium Slots | 3 | 4 |
| Meta Level | 0 Level | 0 Level |
| Power Load | 0 MW | 0 MW |
| Powergrid Output | 1,375 MW | 1,300 MW |
| Primary Skill required | #33095 | #33095 |
| RADAR Sensor Strength | 18 points | 25 points |
| Rig Size | Medium | Medium |
| Rig Slots | 3 | 3 |
| Scan Resolution | 220 mm | 230 mm |
| Secondary Skill required | — | #33098 |
| Sensor Warfare Resistance | 0% | 0% |
| Shield Capacity | 1,575 HP | 2,000 HP |
| Shield EM Damage Resistance | 0% | 0% |
| Shield Explosive Damage Resistance | 50% | 50% |
| Shield Kinetic Damage Resistance | 40% | 40% |
| Shield recharge time | 23.3 min | 23.3 min |
| Shield Thermal Damage Resistance | 20% | 20% |
| Ship Warp Speed | 1 AU/s | 1 AU/s |
| Signature Radius | 210 m | 210 m |
| Stasis Webifier Resistance | 0% | 0% |
| Structure EM Damage Resistance | 33% | 33% |
| Structure Explosive Damage Resistance | 33% | 33% |
| Structure Hitpoints | 1,980 HP | 2,500 HP |
| Structure Kinetic Damage Resistance | 33% | 33% |
| Structure Thermal Damage Resistance | 33% | 33% |
| Tech Level | 1 Level | 1 Level |
| Turret Hardpoints | 8 hardpoints | 4 hardpoints |
| Weapon Disruption Resistance | 0% | 0% |