Description
The spike munition package is designed to deliver huge damage to targets at extreme distances. It consists of a superdense plutonium sabot mounted on a small rocket unit that provides a substantial boost to the sabots impact velocity. However the charge is next to useless at close range.
80% increased optimal range.
75% reduced tracking speed.
Note: This ammunition can only be used by small tech level II and faction Railguns.
All attributes
12 attributes
Stats
Variants & Compare
8 types in the same family — best value per row in green.
Compare
| Attribute | Spike STech II | |||
|---|---|---|---|---|
| Capacitor Need Bonus | -5 % | -5 % | -5 % | 0 % |
| Charge size | Small | Small | Small | Small |
| EM damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Explosive damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Kinetic damage | 6.9 HP | 7.2 HP | 6.9 HP | 4 HP |
| Meta Level | — | — | — | 5 Level |
| Primary Skill required | — | — | — | #11082 |
| Range bonus | -37.5% | -37.5% | -37.5% | +80% |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Thermal damage | 5.75 HP | 6 HP | 5.75 HP | 4 HP |
| Tracking Speed Multiplier | — | — | — | 0.25 x |
| Used with (Launcher Group) | #74 | #74 | #74 | #74 |