Description
The Scorch is a UV crystal designed by Carthum Conglomerate. Utilizing AI microtrackers it gives a good boost to range but has fairly low damage potential, low tracking and is of limited use against heavily armored targets. The delicate crystalline structures used in the manufacture of this advanced crystal degrade with use, eventually causing it to shatter.
40% increased optimal range.
25% reduced tracking speed.
Note: This ammunition can only be used by large tech level II, faction and officer Pulse Lasers.
All attributes
16 attributes
Volatility10%
Volatility Damage0.01 HP
Crystals Take Damage1 1=True 0=False
Stats
Volatility10%
Volatility Damage0.01 HP
Crystals Take Damage1 1=True 0=False
Variants & Compare
7 types in the same family — best value per row in green.
Compare
| Attribute | Blood Ultraviolet LFaction | Dark Blood Ultraviolet LFaction | Imperial Navy Ultraviolet LFaction | Scorch LTech II |
|---|---|---|---|---|
| Capacitor Need Bonus | -35 % | -35 % | -35 % | 0 % |
| Charge size | Large | Large | Large | Large |
| Crystals Take Damage | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False |
| EM damage | 26.4 HP | 28.8 HP | 27.6 HP | 36 HP |
| Explosive damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Item Damage | 0 HP | 0 HP | 0 HP | — |
| Kinetic damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Meta Level | — | — | — | 5 Level |
| Primary Skill required | — | — | — | #12215 |
| Range bonus | -12.5% | -12.5% | -12.5% | +40% |
| Structure Hitpoints | 1 HP | 1 HP | 1 HP | 1 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Thermal damage | 13.2 HP | 14.4 HP | 13.8 HP | 8 HP |
| Tracking Speed Multiplier | — | — | — | 0.75 x |
| Used with (Launcher Group) | #53 | #53 | #53 | #53 |
| Volatility | 100% | 100% | 100% | 10% |
| Volatility Damage | 0 HP | 0 HP | 0 HP | 0.01 HP |