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Vepas' Modified 350mm Railgun

Vepas' Modified 350mm Railgun

OfficerMeta 13Railguns · Large
Damage Modifier2.9 x
Rate of fire6.22 s
Optimal Range44,226 m
Accuracy falloff18,000 m
Turret Tracking1.27
Powergrid Usage1,559 MW

Description

The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

21 attributes · 2 effects
Activation Cost13.09 GJ
Structure Hitpoints40 HP
Powergrid Usage1,559 MW
CPU usage74 tf
Rate of fire6.22 s
Optimal Range44,226 m
Charges Per Cycle1
Damage Modifier2.9 x
Charge sizeLarge
Accuracy falloff18,000 m
Turret Tracking1.27
Primary Skill required#3307
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level13 Level
Overload rate of fire bonus-15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost13.09 GJ
Structure Hitpoints40 HP
Powergrid Usage1,559 MW
CPU usage74 tf
Rate of fire6.22 s
Optimal Range44,226 m
Charges Per Cycle1
Damage Modifier2.9 x
Charge sizeLarge
Accuracy falloff18,000 m
Turret Tracking1.27
Overload rate of fire bonus-15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

15 types in the same family — best value per row in green.

Compare
Attribute
Vepas' Modified 350mm RailgunOfficer
Accuracy falloff18,000 m18,000 m18,000 m18,000 m
Activation Cost15.4 GJ14.63 GJ13.86 GJ13.09 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage57 tf45 tf51 tf74 tf
Damage Modifier2.2 x2.31 x2.42 x2.9 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level13 Level
Optimal Range32,400 m34,020 m35,640 m44,226 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage1,650 MW1,650 MW1,650 MW1,559 MW
Primary Skill required#3307#3307#3307#3307
Rate of fire6.22 s6.22 s6.22 s6.22 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking1.271.271.271.27
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373