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Vizan's Modified Dual Heavy Pulse Laser

Vizan's Modified Dual Heavy Pulse Laser

OfficerMeta 14Pulse Lasers · Large
Damage Modifier3 x
Rate of fire6.08 s
Optimal Range22,680 m
Accuracy falloff8,000 m
Turret Tracking3.75
Powergrid Usage1,650 MW

Description

This heavy pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. A great weapon for medium to long range encounters. Requires frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray.

All attributes

20 attributes · 2 effects
Activation Cost18 GJ
Structure Hitpoints40 HP
Powergrid Usage1,650 MW
CPU usage32 tf
Rate of fire6.08 s
Optimal Range22,680 m
Damage Modifier3 x
Charge sizeLarge
Accuracy falloff8,000 m
Turret Tracking3.75
Primary Skill required#3309
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level14 Level
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost18 GJ
Structure Hitpoints40 HP
Powergrid Usage1,650 MW
CPU usage32 tf
Rate of fire6.08 s
Optimal Range22,680 m
Damage Modifier3 x
Charge sizeLarge
Accuracy falloff8,000 m
Turret Tracking3.75
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

14 types in the same family — best value per row in green.

Compare
Attribute
Vizan's Modified Dual Heavy Pulse LaserOfficer
Accuracy falloff8,000 m8,000 m8,000 m8,000 m
Activation Cost22.5 GJ21.4 GJ20.3 GJ18 GJ
Charge sizeLargeLargeLargeLarge
CPU usage40 tf36 tf34 tf32 tf
Damage Modifier2 x2.1 x2.2 x3 x
Heat Damage0.7 HP0.7 HP0.7 HP0.7 HP
Meta Level0 Level1 Level2 Level14 Level
Optimal Range18,900 m19,845 m20,790 m22,680 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage1,500 MW1,500 MW1,500 MW1,650 MW
Primary Skill required#3309#3309#3309#3309
Rate of fire6.08 s6.08 s6.08 s6.08 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking3.753.753.753.75
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375