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Hakim's Modified 1400mm Howitzer Artillery

Hakim's Modified 1400mm Howitzer Artillery

OfficerMeta 12Artillery Cannons · Large
Damage Modifier14.09 x
Rate of fire38.16 s
Optimal Range48,000 m
Accuracy falloff35,000 m
Turret Tracking0.9
Powergrid Usage3,413 MW

Description

The ultimate artillery cannon. It hurls death and destruction over incredible distances. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

All attributes

21 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage3,413 MW
CPU usage40 tf
Rate of fire38.16 s
Optimal Range48,000 m
Charges Per Cycle1
Damage Modifier14.09 x
Charge sizeLarge
Accuracy falloff35,000 m
Turret Tracking0.9
Primary Skill required#3308
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#83
Used with (Charge Group)#376
Meta Level12 Level
Overload rate of fire bonus-15 %
Heat Damage2.4 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage3,413 MW
CPU usage40 tf
Rate of fire38.16 s
Optimal Range48,000 m
Charges Per Cycle1
Damage Modifier14.09 x
Charge sizeLarge
Accuracy falloff35,000 m
Turret Tracking0.9
Overload rate of fire bonus-15 %
Heat Damage2.4 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Hakim's Modified 1400mm Howitzer ArtilleryOfficer
Accuracy falloff35,000 m35,000 m35,000 m35,000 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage45 tf36 tf42 tf40 tf
Damage Modifier10.67 x11.21 x11.74 x14.09 x
Heat Damage2.6 HP2.6 HP2.6 HP2.4 HP
Meta Level0 Level1 Level2 Level12 Level
Optimal Range40,000 m42,000 m44,000 m48,000 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage3,250 MW3,250 MW3,250 MW3,413 MW
Primary Skill required#3308#3308#3308#3308
Rate of fire40.16 s40.16 s40.16 s38.16 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking0.90.90.90.9
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#376