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Mizuro's Modified Dual 650mm Repeating Cannon

Mizuro's Modified Dual 650mm Repeating Cannon

OfficerMeta 11Autocannons · Large
Damage Modifier3.36 x
Rate of fire7.5 s
Optimal Range4,320 m
Accuracy falloff18,920 m
Turret Tracking4.97
Powergrid Usage1,733 MW

Description

Powerful, intermediate-range repeating autocannon with a decent rate of fire. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

All attributes

21 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage1,733 MW
CPU usage26 tf
Rate of fire7.5 s
Optimal Range4,320 m
Charges Per Cycle1
Damage Modifier3.36 x
Charge sizeLarge
Accuracy falloff18,920 m
Turret Tracking4.97
Primary Skill required#3308
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level11 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage1,733 MW
CPU usage26 tf
Rate of fire7.5 s
Optimal Range4,320 m
Charges Per Cycle1
Damage Modifier3.36 x
Charge sizeLarge
Accuracy falloff18,920 m
Turret Tracking4.97
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Mizuro's Modified Dual 650mm Repeating CannonOfficer
Accuracy falloff18,920 m18,920 m18,920 m18,920 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage36 tf28 tf34 tf26 tf
Damage Modifier2.44 x2.57 x2.69 x3.36 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level11 Level
Optimal Range3,600 m3,780 m3,960 m4,320 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage1,500 MW1,500 MW1,500 MW1,733 MW
Primary Skill required#3308#3308#3308#3308
Rate of fire7.5 s7.5 s7.5 s7.5 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking4.974.974.974.97
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372