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Republic Fleet Dual 425mm Autocannon

Republic Fleet Dual 425mm Autocannon

FactionMeta 7Autocannons · Large
Damage Modifier2.58 x
Rate of fire6.75 s
Optimal Range3,840 m
Accuracy falloff17,200 m
Turret Tracking5.71
Powergrid Usage1,375 MW

Description

Combines the damage output of two 425mm intermediate-range autocannons. Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

All attributes

21 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage1,375 MW
CPU usage23 tf
Rate of fire6.75 s
Optimal Range3,840 m
Charges Per Cycle1
Damage Modifier2.58 x
Charge sizeLarge
Accuracy falloff17,200 m
Turret Tracking5.71
Primary Skill required#3308
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level7 Level
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage1,375 MW
CPU usage23 tf
Rate of fire6.75 s
Optimal Range3,840 m
Charges Per Cycle1
Damage Modifier2.58 x
Charge sizeLarge
Accuracy falloff17,200 m
Turret Tracking5.71
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Republic Fleet Dual 425mm AutocannonFaction
Accuracy falloff17,200 m17,200 m17,200 m17,200 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage33 tf26 tf31 tf23 tf
Damage Modifier2.06 x2.17 x2.27 x2.58 x
Heat Damage0.7 HP0.7 HP0.7 HP0.7 HP
Meta Level0 Level1 Level2 Level7 Level
Optimal Range3,200 m3,360 m3,520 m3,840 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage1,250 MW1,250 MW1,250 MW1,375 MW
Primary Skill required#3308#3308#3308#3308
Rate of fire6.75 s6.75 s6.75 s6.75 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking5.715.715.715.71
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372