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150mm 'Musket' Railgun

150mm 'Musket' Railgun

StorylineMeta 6Railguns · Small
Damage Modifier3.3 x
Rate of fire4.25 s
Optimal Range12,000 m
Accuracy falloff6,000 m
Turret Tracking73.5
Powergrid Usage8 MW

Description

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

21 attributes · 2 effects
Activation Cost2.1 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage20 tf
Rate of fire4.25 s
Optimal Range12,000 m
Charges Per Cycle1
Damage Modifier3.3 x
Charge sizeSmall
Accuracy falloff6,000 m
Turret Tracking73.5
Primary Skill required#3301
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level6 Level
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost2.1 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage20 tf
Rate of fire4.25 s
Optimal Range12,000 m
Charges Per Cycle1
Damage Modifier3.3 x
Charge sizeSmall
Accuracy falloff6,000 m
Turret Tracking73.5
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
150mm 'Musket' RailgunStoryline
Accuracy falloff6,000 m6,000 m6,000 m6,000 m
Activation Cost2.34 GJ2.22 GJ2.1 GJ2.1 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage24 tf19 tf21 tf20 tf
Damage Modifier3.03 x3.18 x3.33 x3.3 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level6 Level
Optimal Range12,000 m12,600 m13,200 m12,000 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage9 MW9 MW9 MW8 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire4.25 s4.25 s4.25 s4.25 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking73.573.573.573.5
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373