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'Underhand' Neutron Blaster Cannon I

'Underhand' Neutron Blaster Cannon I

StorylineMeta 6Blasters · Large
Damage Modifier4.41 x
Rate of fire7.88 s
Optimal Range7,200 m
Accuracy falloff10,000 m
Turret Tracking5.2
Powergrid Usage1,782 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

21 attributes · 2 effects
Activation Cost12.74 GJ
Structure Hitpoints40 HP
Powergrid Usage1,782 MW
CPU usage41 tf
Rate of fire7.88 s
Optimal Range7,200 m
Charges Per Cycle1
Damage Modifier4.41 x
Charge sizeLarge
Accuracy falloff10,000 m
Turret Tracking5.2
Primary Skill required#3307
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level6 Level
Overload damage bonus15 %
Heat Damage0.9 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost12.74 GJ
Structure Hitpoints40 HP
Powergrid Usage1,782 MW
CPU usage41 tf
Rate of fire7.88 s
Optimal Range7,200 m
Charges Per Cycle1
Damage Modifier4.41 x
Charge sizeLarge
Accuracy falloff10,000 m
Turret Tracking5.2
Overload damage bonus15 %
Heat Damage0.9 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

12 types in the same family — best value per row in green.

Compare
Attribute
'Underhand' Neutron Blaster Cannon IStoryline
Accuracy falloff10,000 m10,000 m10,000 m10,000 m
Activation Cost12.74 GJ12.1 GJ11.47 GJ12.74 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage52 tf41 tf46 tf41 tf
Damage Modifier3.68 x3.86 x4.04 x4.41 x
Heat Damage0.9 HP0.9 HP0.9 HP0.9 HP
Meta Level0 Level1 Level2 Level6 Level
Optimal Range6,000 m6,300 m6,600 m7,200 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage1,980 MW1,980 MW1,980 MW1,782 MW
Primary Skill required#3307#3307#3307#3307
Rate of fire7.88 s7.88 s7.88 s7.88 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking5.25.25.25.2
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377