Description
Modulates the beam of a laser weapon into the infrared frequencies. Slightly improved range.
20% increased optimal range.
35% reduced capacitor need.
All attributes
14 attributes
Volatility100%
Volatility Damage0 HP
Crystals Take Damage0 1=True 0=False
Stats
Volatility100%
Volatility Damage0 HP
Crystals Take Damage0 1=True 0=False
Variants & Compare
6 types in the same family — best value per row in green.
Compare
| Attribute | Blood Infrared MFaction | Dark Blood Infrared MFaction | Imperial Navy Infrared MFaction | Infrared MTech I |
|---|---|---|---|---|
| Capacitor Need Bonus | -35 % | -35 % | -35 % | -35 % |
| Charge size | Medium | Medium | Medium | Medium |
| Crystals Take Damage | 1 1=True 0=False | 1 1=True 0=False | 1 1=True 0=False | 0 1=True 0=False |
| EM damage | 11 HP | 12 HP | 11.5 HP | 10 HP |
| Explosive damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Item Damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Kinetic damage | 0 HP | 0 HP | 0 HP | 0 HP |
| Range bonus | +20% | +20% | +20% | +20% |
| Structure Hitpoints | 1 HP | 1 HP | 1 HP | 1 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Thermal damage | 4.4 HP | 4.8 HP | 4.6 HP | 4 HP |
| Used with (Launcher Group) | #53 | #53 | #53 | #53 |
| Volatility | 100% | 100% | 100% | 100% |
| Volatility Damage | 0 HP | 0 HP | 0 HP | 0 HP |