Capsuleers.app logo CAPSULEERS.APP
200mm AutoCannon II

200mm AutoCannon II

Tech IIMeta 5Autocannons · Small
Damage Modifier3.47 x
Rate of fire3.75 s
Optimal Range1,200 m
Accuracy falloff5,160 m
Turret Tracking315
Powergrid Usage4 MW

Description

The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

All attributes

22 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage9 tf
Rate of fire3.75 s
Optimal Range1,200 m
Charges Per Cycle1
Damage Modifier3.47 x
Charge sizeSmall
Accuracy falloff5,160 m
Turret Tracking315
Primary Skill required#3302
Secondary Skill required#3300
Tertiary Skill required#11084
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level5 Level
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage9 tf
Rate of fire3.75 s
Optimal Range1,200 m
Charges Per Cycle1
Damage Modifier3.47 x
Charge sizeSmall
Accuracy falloff5,160 m
Turret Tracking315
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
200mm AutoCannon IITech II
Accuracy falloff5,160 m5,160 m5,160 m5,160 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage9 tf7 tf8 tf9 tf
Damage Modifier2.89 x3.03 x3.18 x3.47 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range1,000 m1,050 m1,100 m1,200 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage4 MW4 MW4 MW4 MW
Primary Skill required#3302#3302#3302#3302
Rate of fire3.75 s3.75 s3.75 s3.75 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#11084
Turret Tracking315315315315
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372