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220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II

Tech IIMeta 5Autocannons · Medium
Damage Modifier2.77 x
Rate of fire4.58 s
Optimal Range2,160 m
Accuracy falloff9,933 m
Turret Tracking38.86
Powergrid Usage110 MW

Description

The 220mm multi-barrel autocannon is designed for skirmish warfare. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

All attributes

22 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage110 MW
CPU usage22 tf
Rate of fire4.58 s
Optimal Range2,160 m
Charges Per Cycle1
Damage Modifier2.77 x
Charge sizeMedium
Accuracy falloff9,933 m
Turret Tracking38.86
Primary Skill required#3305
Secondary Skill required#3300
Tertiary Skill required#12208
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#372
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage110 MW
CPU usage22 tf
Rate of fire4.58 s
Optimal Range2,160 m
Charges Per Cycle1
Damage Modifier2.77 x
Charge sizeMedium
Accuracy falloff9,933 m
Turret Tracking38.86
Overload damage bonus15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

8 types in the same family — best value per row in green.

Compare
Attribute
220mm Vulcan AutoCannon IITech II
Accuracy falloff9,933 m9,933 m9,933 m9,933 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage21 tf16 tf19 tf22 tf
Damage Modifier2.31 x2.43 x2.54 x2.77 x
Heat Damage0.7 HP0.7 HP0.7 HP0.7 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range1,800 m1,890 m1,980 m2,160 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage100 MW100 MW100 MW110 MW
Primary Skill required#3305#3305#3305#3305
Rate of fire4.58 s4.58 s4.58 s4.58 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12208
Turret Tracking38.8638.8638.8638.86
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#372