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250mm Light Artillery Cannon II

250mm Light Artillery Cannon II

Tech IIMeta 5Artillery Cannons · Small
Damage Modifier6.1 x
Rate of fire8.5 s
Optimal Range9,660 m
Accuracy falloff8,750 m
Turret Tracking80
Powergrid Usage7 MW

Description

This artillery is one of the most powerful weapons that can be mounted on a frigate. Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

All attributes

22 attributes · 3 effects
Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage13 tf
Rate of fire8.5 s
Optimal Range9,660 m
Charges Per Cycle1
Damage Modifier6.1 x
Charge sizeSmall
Accuracy falloff8,750 m
Turret Tracking80
Primary Skill required#3302
Secondary Skill required#3300
Tertiary Skill required#12201
Tech Level2 Level
Used with (Charge Group)#83
Used with (Charge Group)#376
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage2.2 HP
Required Thermodynamics Level1 Level
Reload Time10 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Barrage Attack
barrage · 263
offensive

Barrage Attack, Attack with barrageDmgMultiplier as a damage multiplier

Stats

Activation Cost0 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage13 tf
Rate of fire8.5 s
Optimal Range9,660 m
Charges Per Cycle1
Damage Modifier6.1 x
Charge sizeSmall
Accuracy falloff8,750 m
Turret Tracking80
Overload rate of fire bonus-15 %
Heat Damage2.2 HP
Required Thermodynamics Level1 Level
Reload Time10 s

Variants & Compare

9 types in the same family — best value per row in green.

Compare
Attribute
250mm Light Artillery Cannon IITech II
Accuracy falloff8,750 m8,750 m8,750 m8,750 m
Activation Cost0 GJ0 GJ0 GJ0 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage12 tf9 tf11 tf13 tf
Damage Modifier5.08 x5.34 x5.59 x6.1 x
Heat Damage2.2 HP2.2 HP2.2 HP2.2 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range8,050 m8,453 m8,855 m9,660 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage6 MW6 MW6 MW7 MW
Primary Skill required#3302#3302#3302#3302
Rate of fire8.5 s8.5 s8.5 s8.5 s
Reload Time10 s10 s10 s10 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12201
Turret Tracking80808080
Used with (Charge Group)#83#83#83#83
Used with (Charge Group)———#376