Capsuleers.app logo CAPSULEERS.APP
Dual Light Beam Laser II

Dual Light Beam Laser II

Tech IIMeta 5Beam Lasers · Small
Damage Modifier3.6 x
Rate of fire4 s
Optimal Range11,550 m
Accuracy falloff2,000 m
Turret Tracking117
Powergrid Usage8 MW

Description

This light beam laser uses two separate laser focusing systems to reduce the cool down period between shots. Good short to medium range weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.

All attributes

21 attributes · 2 effects
Activation Cost4.86 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage11 tf
Rate of fire4 s
Optimal Range11,550 m
Damage Modifier3.6 x
Charge sizeSmall
Accuracy falloff2,000 m
Turret Tracking117
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#11083
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#374
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost4.86 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage11 tf
Rate of fire4 s
Optimal Range11,550 m
Damage Modifier3.6 x
Charge sizeSmall
Accuracy falloff2,000 m
Turret Tracking117
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Dual Light Beam Laser IITech II
Accuracy falloff2,000 m2,000 m2,000 m2,000 m
Activation Cost4.86 GJ4.62 GJ4.38 GJ4.86 GJ
Charge sizeSmallSmallSmallSmall
CPU usage10 tf9 tf9 tf11 tf
Damage Modifier3 x3.15 x3.3 x3.6 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range9,625 m10,107 m10,588 m11,550 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage7 MW7 MW7 MW8 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire4 s4 s4 s4 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#11083
Turret Tracking117117117117
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#374