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Dual Light Pulse Laser II

Dual Light Pulse Laser II

Tech IIMeta 5Pulse Lasers · Small
Damage Modifier2.4 x
Rate of fire2.7 s
Optimal Range5,670 m
Accuracy falloff2,000 m
Turret Tracking273.75
Powergrid Usage7 MW

Description

This light pulse laser uses two separate laser focusing systems to reduce the cool down period between shots. Good skirmish weapon. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

All attributes

21 attributes · 2 effects
Activation Cost2.67 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage8 tf
Rate of fire2.7 s
Optimal Range5,670 m
Damage Modifier2.4 x
Charge sizeSmall
Accuracy falloff2,000 m
Turret Tracking273.75
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#12213
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost2.67 GJ
Structure Hitpoints40 HP
Powergrid Usage7 MW
CPU usage8 tf
Rate of fire2.7 s
Optimal Range5,670 m
Damage Modifier2.4 x
Charge sizeSmall
Accuracy falloff2,000 m
Turret Tracking273.75
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Dual Light Pulse Laser IITech II
Accuracy falloff2,000 m2,000 m2,000 m2,000 m
Activation Cost2.67 GJ2.54 GJ2.4 GJ2.67 GJ
Charge sizeSmallSmallSmallSmall
CPU usage8 tf7 tf6 tf8 tf
Damage Modifier2 x2.1 x2.2 x2.4 x
Heat Damage0.6 HP0.6 HP0.6 HP0.6 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range4,725 m4,961 m5,198 m5,670 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage6 MW6 MW6 MW7 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire2.7 s2.7 s2.7 s2.7 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12213
Turret Tracking273.75273.75273.75273.75
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375