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Small Focused Beam Laser II

Small Focused Beam Laser II

Tech IIMeta 5Beam Lasers · Small
Damage Modifier5.4 x
Rate of fire5 s
Optimal Range13,200 m
Accuracy falloff2,500 m
Turret Tracking90
Powergrid Usage13 MW

Description

A high-powered beam laser. Good for medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.

All attributes

21 attributes · 2 effects
Activation Cost9.03 GJ
Structure Hitpoints40 HP
Powergrid Usage13 MW
CPU usage19 tf
Rate of fire5 s
Optimal Range13,200 m
Damage Modifier5.4 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking90
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#11083
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#374
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage1.25 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost9.03 GJ
Structure Hitpoints40 HP
Powergrid Usage13 MW
CPU usage19 tf
Rate of fire5 s
Optimal Range13,200 m
Damage Modifier5.4 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking90
Overload rate of fire bonus-15 %
Heat Damage1.25 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Small Focused Beam Laser IITech II
Accuracy falloff2,500 m2,500 m2,500 m2,500 m
Activation Cost9.03 GJ8.57 GJ8.12 GJ9.03 GJ
Charge sizeSmallSmallSmallSmall
CPU usage18 tf16 tf16 tf19 tf
Damage Modifier4.5 x4.73 x4.95 x5.4 x
Heat Damage1.25 HP1.25 HP1.25 HP1.25 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range11,000 m11,550 m12,100 m13,200 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage12 MW12 MW12 MW13 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire5 s5 s5 s5 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#11083
Turret Tracking90909090
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#374