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Small Focused Pulse Laser II

Small Focused Pulse Laser II

Tech IIMeta 5Pulse Lasers · Small
Damage Modifier3.6 x
Rate of fire3.5 s
Optimal Range6,300 m
Accuracy falloff2,500 m
Turret Tracking246.25
Powergrid Usage11 MW

Description

A high-powered pulse laser. Good for short to medium range encounters. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

All attributes

21 attributes · 2 effects
Activation Cost4.44 GJ
Structure Hitpoints40 HP
Powergrid Usage11 MW
CPU usage16 tf
Rate of fire3.5 s
Optimal Range6,300 m
Damage Modifier3.6 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking246.25
Primary Skill required#3303
Secondary Skill required#3300
Tertiary Skill required#12213
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost4.44 GJ
Structure Hitpoints40 HP
Powergrid Usage11 MW
CPU usage16 tf
Rate of fire3.5 s
Optimal Range6,300 m
Damage Modifier3.6 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking246.25
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

14 types in the same family — best value per row in green.

Compare
Attribute
Small Focused Pulse Laser IITech II
Accuracy falloff2,500 m2,500 m2,500 m2,500 m
Activation Cost4.44 GJ4.22 GJ4 GJ4.44 GJ
Charge sizeSmallSmallSmallSmall
CPU usage15 tf13 tf12 tf16 tf
Damage Modifier3 x3.15 x3.3 x3.6 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range5,250 m5,513 m5,775 m6,300 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage10 MW10 MW10 MW11 MW
Primary Skill required#3303#3303#3303#3303
Rate of fire3.5 s3.5 s3.5 s3.5 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12213
Turret Tracking246.25246.25246.25246.25
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375