150mm Railgun II
Tech IIMeta 5ID 3074
Description
This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Specs
- Mass500 kg
- Volume5 m³
- Capacity0.10 m³
- Base price183.14K ISK
Attributes
[22]Activation Cost
2.34 GJ
Structure Hitpoints
40 HP
Powergrid Usage
10 MW
CPU usage
27 tf
Rate of fire
4.25K s
Optimal Range
14.40K m
Charges Per Cycle
1
Damage Modifier
3.63 x
Charge size
1 1=small 2=medium 3=l
Accuracy falloff
6.00K m
Turret Tracking
73.50
Primary Skill required
3.30K typeID
Secondary Skill required
3.30K typeID
Tertiary Skill required
11.08K typeID
Tech Level
2 Level
Used with (Charge Group)
85 groupID
Used with (Charge Group)
373 groupID
Meta Level
5 Level
Overload rate of fire bonus
-15 %
Heat Damage
1 HP
Required Thermodynamics Level
1 Level
Reload Time
5.00K s
Effects
[2]High power
hiPower · id 12
Requires a high power slot
Turret
turretFitted · id 42
Requires a turret hardpoint
Variants & Compare
[11]// SELECT TO COMPARE
| Attribute | 150mm Railgun ITech I | 150mm Carbide Railgun ITech I | 150mm Railgun IITech II | |
|---|---|---|---|---|
| Accuracy falloff | 6.00K m | 6.00K m | 6.00K m | 6.00K m |
| Activation Cost | 2.34 GJ | 2.22 GJ | 2.10 GJ | 2.34 GJ |
| Charge size | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l | 1 1=small 2=medium 3=l |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 24 tf | 19 tf | 21 tf | 27 tf |
| Damage Modifier | 3.02 x | 3.18 x | 3.33 x | 3.63 x |
| Heat Damage | 1 HP | 1 HP | 1 HP | 1 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 5 Level |
| Optimal Range | 12.00K m | 12.60K m | 13.20K m | 14.40K m |
| Overload rate of fire bonus | -15 % | -15 % | -15 % | -15 % |
| Powergrid Usage | 9 MW | 9 MW | 9 MW | 10 MW |
| Primary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Rate of fire | 4.25K s | 4.25K s | 4.25K s | 4.25K s |
| Reload Time | 5.00K s | 5.00K s | 5.00K s | 5.00K s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | 11.08K typeID |
| Turret Tracking | 73.50 | 73.50 | 73.50 | 73.50 |
| Used with (Charge Group) | 85 groupID | 85 groupID | 85 groupID | 85 groupID |
| Used with (Charge Group) | — | — | — | 373 groupID |