Capsuleers.app logo CAPSULEERS.APP
150mm Railgun II

150mm Railgun II

Tech IIMeta 5Railguns · Small
Damage Modifier3.63 x
Rate of fire4.25 s
Optimal Range14,400 m
Accuracy falloff6,000 m
Turret Tracking73.5
Powergrid Usage10 MW

Description

This is a standard long-range railgun designed for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

All attributes

22 attributes · 2 effects
Activation Cost2.34 GJ
Structure Hitpoints40 HP
Powergrid Usage10 MW
CPU usage27 tf
Rate of fire4.25 s
Optimal Range14,400 m
Charges Per Cycle1
Damage Modifier3.63 x
Charge sizeSmall
Accuracy falloff6,000 m
Turret Tracking73.5
Primary Skill required#3301
Secondary Skill required#3300
Tertiary Skill required#11082
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost2.34 GJ
Structure Hitpoints40 HP
Powergrid Usage10 MW
CPU usage27 tf
Rate of fire4.25 s
Optimal Range14,400 m
Charges Per Cycle1
Damage Modifier3.63 x
Charge sizeSmall
Accuracy falloff6,000 m
Turret Tracking73.5
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
150mm Railgun IITech II
Accuracy falloff6,000 m6,000 m6,000 m6,000 m
Activation Cost2.34 GJ2.22 GJ2.1 GJ2.34 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage24 tf19 tf21 tf27 tf
Damage Modifier3.03 x3.18 x3.33 x3.63 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range12,000 m12,600 m13,200 m14,400 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage9 MW9 MW9 MW10 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire4.25 s4.25 s4.25 s4.25 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#11082
Turret Tracking73.573.573.573.5
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373