Description
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
All attributes
22 attributes · 2 effects
Effects
High power
hiPower · 12
Requires a high power slot
Turret
turretFitted · 42
Requires a turret hardpoint
Stats
Variants & Compare
11 types in the same family — best value per row in green.
Compare
| Attribute | 250mm Railgun ITech I | 250mm Carbide Railgun ITech I | 250mm Railgun IITech II | |
|---|---|---|---|---|
| Accuracy falloff | 10,800 m | 10,800 m | 10,800 m | 10,800 m |
| Activation Cost | 7 GJ | 6.65 GJ | 6.3 GJ | 7 GJ |
| Charge size | Medium | Medium | Medium | Medium |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 38 tf | 30 tf | 34 tf | 42 tf |
| Damage Modifier | 3.48 x | 3.65 x | 3.83 x | 4.17 x |
| Heat Damage | 1 HP | 1 HP | 1 HP | 1 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 5 Level |
| Optimal Range | 21,600 m | 22,680 m | 23,760 m | 25,920 m |
| Overload rate of fire bonus | -15 % | -15 % | -15 % | -15 % |
| Powergrid Usage | 198 MW | 198 MW | 198 MW | 208 MW |
| Primary Skill required | #3304 | #3304 | #3304 | #3304 |
| Rate of fire | 5.83 s | 5.83 s | 5.83 s | 5.83 s |
| Reload Time | 5 s | 5 s | 5 s | 5 s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | #3300 | #3300 | #3300 | #3300 |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | #12206 |
| Turret Tracking | 5.9 | 5.9 | 5.9 | 5.9 |
| Used with (Charge Group) | #85 | #85 | #85 | #85 |
| Used with (Charge Group) | — | — | — | #373 |