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250mm Railgun II

250mm Railgun II

Tech IIMeta 5Railguns · Medium
Damage Modifier4.17 x
Rate of fire5.83 s
Optimal Range25,920 m
Accuracy falloff10,800 m
Turret Tracking5.9
Powergrid Usage208 MW

Description

Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

All attributes

22 attributes · 2 effects
Activation Cost7 GJ
Structure Hitpoints40 HP
Powergrid Usage208 MW
CPU usage42 tf
Rate of fire5.83 s
Optimal Range25,920 m
Charges Per Cycle1
Damage Modifier4.17 x
Charge sizeMedium
Accuracy falloff10,800 m
Turret Tracking5.9
Primary Skill required#3304
Secondary Skill required#3300
Tertiary Skill required#12206
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost7 GJ
Structure Hitpoints40 HP
Powergrid Usage208 MW
CPU usage42 tf
Rate of fire5.83 s
Optimal Range25,920 m
Charges Per Cycle1
Damage Modifier4.17 x
Charge sizeMedium
Accuracy falloff10,800 m
Turret Tracking5.9
Overload rate of fire bonus-15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
250mm Railgun IITech II
Accuracy falloff10,800 m10,800 m10,800 m10,800 m
Activation Cost7 GJ6.65 GJ6.3 GJ7 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage38 tf30 tf34 tf42 tf
Damage Modifier3.48 x3.65 x3.83 x4.17 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range21,600 m22,680 m23,760 m25,920 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage198 MW198 MW198 MW208 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire5.83 s5.83 s5.83 s5.83 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12206
Turret Tracking5.95.95.95.9
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373