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75mm Gatling Rail II

75mm Gatling Rail II

Tech IIMeta 5Railguns · Small
Damage Modifier1.98 x
Rate of fire2.6 s
Optimal Range7,200 m
Accuracy falloff3,000 m
Turret Tracking136.5
Powergrid Usage2 MW

Description

A small multi-barreled railgun for frigates. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

All attributes

22 attributes · 2 effects
Activation Cost1.17 GJ
Structure Hitpoints40 HP
Powergrid Usage2 MW
CPU usage6 tf
Rate of fire2.6 s
Optimal Range7,200 m
Charges Per Cycle1
Damage Modifier1.98 x
Charge sizeSmall
Accuracy falloff3,000 m
Turret Tracking136.5
Primary Skill required#3301
Secondary Skill required#3300
Tertiary Skill required#11082
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#373
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost1.17 GJ
Structure Hitpoints40 HP
Powergrid Usage2 MW
CPU usage6 tf
Rate of fire2.6 s
Optimal Range7,200 m
Charges Per Cycle1
Damage Modifier1.98 x
Charge sizeSmall
Accuracy falloff3,000 m
Turret Tracking136.5
Overload rate of fire bonus-15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
75mm Gatling Rail IITech II
Accuracy falloff3,000 m3,000 m3,000 m3,000 m
Activation Cost1.17 GJ1.11 GJ1.05 GJ1.17 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage5 tf4 tf4 tf6 tf
Damage Modifier1.65 x1.73 x1.82 x1.98 x
Heat Damage0.6 HP0.6 HP0.6 HP0.6 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range6,000 m6,300 m6,600 m7,200 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage2 MW2 MW2 MW2 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire2.6 s2.6 s2.6 s2.6 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#11082
Turret Tracking136.5136.5136.5136.5
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#373