Dual 250mm Railgun II
Tech IIMeta 5ID 3114
Description
This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.
Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Specs
- Mass2.00K kg
- Volume20 m³
- Capacity4 m³
- Base price583.03K ISK
Attributes
[22]Activation Cost
10.50 GJ
Structure Hitpoints
40 HP
Powergrid Usage
1.16K MW
CPU usage
58 tf
Rate of fire
4.97K s
Optimal Range
25.92K m
Charges Per Cycle
1
Damage Modifier
1.98 x
Charge size
3 1=small 2=medium 3=l
Accuracy falloff
10.80K m
Turret Tracking
1.90
Primary Skill required
3.31K typeID
Secondary Skill required
3.30K typeID
Tertiary Skill required
12.21K typeID
Tech Level
2 Level
Used with (Charge Group)
85 groupID
Used with (Charge Group)
373 groupID
Meta Level
5 Level
Overload rate of fire bonus
-15 %
Heat Damage
0.70 HP
Required Thermodynamics Level
1 Level
Reload Time
5.00K s
Effects
[2]High power
hiPower · id 12
Requires a high power slot
Turret
turretFitted · id 42
Requires a turret hardpoint
Variants & Compare
[15]// SELECT TO COMPARE
| Attribute | Dual 250mm Railgun ITech I | Dual 250mm Railgun IITech II | ||
|---|---|---|---|---|
| Accuracy falloff | 10.80K m | 10.80K m | 10.80K m | 10.80K m |
| Activation Cost | 10.50 GJ | 9.97 GJ | 9.45 GJ | 10.50 GJ |
| Charge size | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l | 3 1=small 2=medium 3=l |
| Charges Per Cycle | 1 | 1 | 1 | 1 |
| CPU usage | 52 tf | 41 tf | 46 tf | 58 tf |
| Damage Modifier | 1.65 x | 1.73 x | 1.81 x | 1.98 x |
| Heat Damage | 0.70 HP | 0.70 HP | 0.70 HP | 0.70 HP |
| Meta Level | 0 Level | 1 Level | 2 Level | 5 Level |
| Optimal Range | 21.60K m | 22.68K m | 23.76K m | 25.92K m |
| Overload rate of fire bonus | -15 % | -15 % | -15 % | -15 % |
| Powergrid Usage | 1.10K MW | 1.10K MW | 1.10K MW | 1.16K MW |
| Primary Skill required | 3.31K typeID | 3.31K typeID | 3.31K typeID | 3.31K typeID |
| Rate of fire | 4.97K s | 4.97K s | 4.97K s | 4.97K s |
| Reload Time | 5.00K s | 5.00K s | 5.00K s | 5.00K s |
| Required Thermodynamics Level | 1 Level | 1 Level | 1 Level | 1 Level |
| Secondary Skill required | 3.30K typeID | 3.30K typeID | 3.30K typeID | 3.30K typeID |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level | 1 Level | 2 Level |
| Tertiary Skill required | — | — | — | 12.21K typeID |
| Turret Tracking | 1.90 | 1.90 | 1.90 | 1.90 |
| Used with (Charge Group) | 85 groupID | 85 groupID | 85 groupID | 85 groupID |
| Used with (Charge Group) | — | — | — | 373 groupID |