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Heavy Electron Blaster II

Heavy Electron Blaster II

Tech IIMeta 5Blasters · Medium
Damage Modifier2.21 x
Rate of fire3 s
Optimal Range2,400 m
Accuracy falloff3,000 m
Turret Tracking46.08
Powergrid Usage92 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

All attributes

22 attributes · 2 effects
Activation Cost1.96 GJ
Structure Hitpoints40 HP
Powergrid Usage92 MW
CPU usage26 tf
Rate of fire3 s
Optimal Range2,400 m
Charges Per Cycle1
Damage Modifier2.21 x
Charge sizeMedium
Accuracy falloff3,000 m
Turret Tracking46.08
Primary Skill required#3304
Secondary Skill required#3300
Tertiary Skill required#12211
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.5 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost1.96 GJ
Structure Hitpoints40 HP
Powergrid Usage92 MW
CPU usage26 tf
Rate of fire3 s
Optimal Range2,400 m
Charges Per Cycle1
Damage Modifier2.21 x
Charge sizeMedium
Accuracy falloff3,000 m
Turret Tracking46.08
Overload damage bonus15 %
Heat Damage0.5 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

9 types in the same family — best value per row in green.

Compare
Attribute
Heavy Electron Blaster IITech II
Accuracy falloff3,000 m3,000 m3,000 m3,000 m
Activation Cost1.96 GJ1.86 GJ1.76 GJ1.96 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage24 tf18 tf21 tf26 tf
Damage Modifier1.84 x1.93 x2.02 x2.21 x
Heat Damage0.5 HP0.5 HP0.5 HP0.5 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range2,000 m2,100 m2,200 m2,400 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage88 MW88 MW88 MW92 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire3 s3 s3 s3 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12211
Turret Tracking46.0846.0846.0846.08
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377