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Light Electron Blaster II

Light Electron Blaster II

Tech IIMeta 5Blasters · Small
Damage Modifier2.21 x
Rate of fire2 s
Optimal Range1,200 m
Accuracy falloff1,500 m
Turret Tracking438
Powergrid Usage4 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

All attributes

22 attributes · 2 effects
Activation Cost0.66 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage8 tf
Rate of fire2 s
Optimal Range1,200 m
Charges Per Cycle1
Damage Modifier2.21 x
Charge sizeSmall
Accuracy falloff1,500 m
Turret Tracking438
Primary Skill required#3301
Secondary Skill required#3300
Tertiary Skill required#12210
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost0.66 GJ
Structure Hitpoints40 HP
Powergrid Usage4 MW
CPU usage8 tf
Rate of fire2 s
Optimal Range1,200 m
Charges Per Cycle1
Damage Modifier2.21 x
Charge sizeSmall
Accuracy falloff1,500 m
Turret Tracking438
Overload damage bonus15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

9 types in the same family — best value per row in green.

Compare
Attribute
Light Electron Blaster IITech II
Accuracy falloff1,500 m1,500 m1,500 m1,500 m
Activation Cost0.66 GJ0.62 GJ0.59 GJ0.66 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage8 tf6 tf7 tf8 tf
Damage Modifier1.84 x1.93 x2.02 x2.21 x
Heat Damage0.6 HP0.6 HP0.6 HP0.6 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range1,000 m1,050 m1,100 m1,200 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage4 MW4 MW4 MW4 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire2 s2 s2 s2 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12210
Turret Tracking438438438438
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377