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Quad Light Beam Laser II

Quad Light Beam Laser II

Tech IIMeta 5Beam Lasers · Medium
Damage Modifier2.25 x
Rate of fire3.15 s
Optimal Range10,560 m
Accuracy falloff1,000 m
Turret Tracking23.33
Powergrid Usage89 MW

Description

Uses four light laser focusing systems. Low powered, but makes up for it with a fast firing rate. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Aurora, Gleam.

All attributes

21 attributes · 2 effects
Activation Cost5.45 GJ
Structure Hitpoints40 HP
Powergrid Usage89 MW
CPU usage26 tf
Rate of fire3.15 s
Optimal Range10,560 m
Damage Modifier2.25 x
Charge sizeMedium
Accuracy falloff1,000 m
Turret Tracking23.33
Primary Skill required#3306
Secondary Skill required#3300
Tertiary Skill required#12204
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#374
Meta Level5 Level
Overload rate of fire bonus-15 %
Heat Damage0.5 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost5.45 GJ
Structure Hitpoints40 HP
Powergrid Usage89 MW
CPU usage26 tf
Rate of fire3.15 s
Optimal Range10,560 m
Damage Modifier2.25 x
Charge sizeMedium
Accuracy falloff1,000 m
Turret Tracking23.33
Overload rate of fire bonus-15 %
Heat Damage0.5 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Quad Light Beam Laser IITech II
Accuracy falloff1,000 m1,000 m1,000 m1,000 m
Activation Cost5.45 GJ5.18 GJ4.91 GJ5.45 GJ
Charge sizeMediumMediumMediumMedium
CPU usage25 tf22 tf21 tf26 tf
Damage Modifier1.88 x1.97 x2.06 x2.25 x
Heat Damage0.5 HP0.5 HP0.5 HP0.5 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range8,800 m9,240 m9,680 m10,560 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage81 MW81 MW81 MW89 MW
Primary Skill required#3306#3306#3306#3306
Rate of fire3.15 s3.15 s3.15 s3.15 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12204
Turret Tracking23.3323.3323.3323.33
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#374