Description
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.
Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
All attributes
19 attributes · 2 effects
Max Modules Of This Group Allowed1
Boosted repair multiplier3 x
Effects
Low power
loPower · 11
Requires a low power slot
fueledArmorRepair
fueledArmorRepair · 5275
defaultwarp-safe
Stats
Max Modules Of This Group Allowed1
Boosted repair multiplier3 x
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | Medium Ancillary Armor Repairer | |
|---|---|---|
| Activation Cost | 160 GJ | 128 GJ |
| Activation time / duration | 12 s | 12 s |
| Armor Hitpoints Repaired | 207 HP | 248 HP |
| Boosted repair multiplier | 3 x | 3 x |
| Charges Per Cycle | 4 | 4 |
| CPU usage | 25 tf | 19 tf |
| Heat Damage | 5.3 HP | 5.3 HP |
| Max Modules Of This Group Allowed | 1 | 1 |
| Meta Level | 1 Level | 6 Level |
| Overload duration bonus | -15 % | -15 % |
| Overload Repair Bonus | 10 % | 10 % |
| Powergrid Usage | 120 MW | 108 MW |
| Primary Skill required | #3393 | #3393 |
| Reload Time | 60 s | 60 s |
| Required Thermodynamics Level | 1 Level | 1 Level |
| Secondary Skill required | #3392 | #3392 |
| Structure Hitpoints | 40 HP | 40 HP |
| Tech Level | 1 Level | 1 Level |
| Used with (Charge Group) | #916 | #916 |