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Medium Ancillary Armor Repairer

Medium Ancillary Armor Repairer

Meta 1ID 33101

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module.

Specs

  • Mass500 kg
  • Volume10 m³
  • Capacity0.32 m³

Attributes

[19]
Activation Cost
160 GJ
Structure Hitpoints
40 HP
Powergrid Usage
120 MW
CPU usage
25 tf
Charges Per Cycle
4
Activation time / duration
12.00K s
Armor Hitpoints Repaired
207 HP
Primary Skill required
3.39K typeID
Secondary Skill required
3.39K typeID
Tech Level
1 Level
Used with (Charge Group)
916 groupID
Meta Level
1 Level
Overload duration bonus
-15 %
Heat Damage
5.30 HP
Required Thermodynamics Level
1 Level
Overload Repair Bonus
10 %
Max Modules Of This Group Allowed
1
Reload Time
60.00K s
Boosted repair multiplier
3 x

Effects

[2]
Low power
loPower · id 11

Requires a low power slot

fueledArmorRepair
fueledArmorRepair · id 5275
defaultwarp-safe

Variants & Compare

[2]
// SELECT TO COMPARE
Attribute
Activation Cost160 GJ128 GJ
Activation time / duration12.00K s12.00K s
Armor Hitpoints Repaired207 HP248 HP
Boosted repair multiplier3 x3 x
Charges Per Cycle44
CPU usage25 tf19 tf
Heat Damage5.30 HP5.30 HP
Max Modules Of This Group Allowed11
Meta Level1 Level6 Level
Overload duration bonus-15 %-15 %
Overload Repair Bonus10 %10 %
Powergrid Usage120 MW108 MW
Primary Skill required3.39K typeID3.39K typeID
Reload Time60.00K s60.00K s
Required Thermodynamics Level1 Level1 Level
Secondary Skill required3.39K typeID3.39K typeID
Structure Hitpoints40 HP40 HP
Tech Level1 Level1 Level
Used with (Charge Group)916 groupID916 groupID