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Entosis Link II

Entosis Link II

Tech IIMeta 5Scanning Equipment · Entosis Links
Optimal Range50,000 m
Powergrid Usage20 MW
CPU usage5 tf
Activation Cost500 GJ
Activation time / duration2 min

Description

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.

All attributes

18 attributes · 3 effects
Activation Cost500 GJ
Structure Hitpoints9,999,999 HP
Powergrid Usage20 MW
CPU usage5 tf
Optimal Range50,000 m
Activation time / duration2 min
Primary Skill required#24242
Tech Level2 Level
Meta Level5 Level
Consumption Type#16275
Consumption Quantity1 units
Gravimetric Strength100 %
Ladar Strength100 %
Magnetometric Strength100 %
Radar Strength100 %
Velocity Modifier0 %
Max Modules Of This Group Allowed1
Entosis Assistance Impedance0%
Effects
High power
hiPower · 12

Requires a high power slot

Max Velocity Bonus
velocityBonusOnline · 2865

Automatically generated effect

entosisLink
entosisLink · 6063
default

Bonuses

Per skill level, as the client lists them.

Misc
  • •Consumes one unit of Strontium Clathrates each cycle
  • •While this module is active you will be unable to cloak, warp, jump, or dock
  • •Capital ships cannot receive remote assistance while they have an Entosis Link active.

Stats

Activation Cost500 GJ
Structure Hitpoints9,999,999 HP
Powergrid Usage20 MW
CPU usage5 tf
Optimal Range50,000 m
Activation time / duration2 min
Consumption Quantity1 units
Gravimetric Strength100 %
Ladar Strength100 %
Magnetometric Strength100 %
Radar Strength100 %
Velocity Modifier0 %
Max Modules Of This Group Allowed1
Entosis Assistance Impedance0%

Variants & Compare

6 types in the same family — best value per row in green.

Compare
Attribute
Entosis Link IITech II
Activation Cost50 GJ20 GJ50 GJ500 GJ
Activation time / duration5 min5 min5 min2 min
Consumption Quantity1 units1 units1 units1 units
Consumption Type#16275#16275#16275#16275
CPU usage1 tf1 tf1 tf5 tf
Entosis Assistance Impedance0%0%0%0%
Gravimetric Strength100 %100 %100 %100 %
Ladar Strength100 %100 %100 %100 %
Magnetometric Strength100 %100 %100 %100 %
Max Modules Of This Group Allowed1111
Meta Level0 Level1 Level1 Level5 Level
Optimal Range20,000 m20,000 m20,000 m50,000 m
Powergrid Usage10 MW10 MW10 MW20 MW
Primary Skill required#24242#24242#24242#24242
Radar Strength100 %100 %100 %100 %
Structure Hitpoints9,999,999 HP9,999,999 HP9,999,999 HP9,999,999 HP
Tech Level1 Level1 Level1 Level2 Level
Velocity Modifier0 %0 %0 %0 %