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Heavy Pulse Laser II

Heavy Pulse Laser II

Tech IIMeta 5Pulse Lasers · Medium
Damage Modifier3.6 x
Rate of fire5.25 s
Optimal Range12,600 m
Accuracy falloff5,000 m
Turret Tracking26
Powergrid Usage208 MW

Description

A heavy laser designed for short to medium range engagements. Delivers powerful damage. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

All attributes

21 attributes · 2 effects
Activation Cost13.33 GJ
Structure Hitpoints40 HP
Powergrid Usage208 MW
CPU usage35 tf
Rate of fire5.25 s
Optimal Range12,600 m
Damage Modifier3.6 x
Charge sizeMedium
Accuracy falloff5,000 m
Turret Tracking26
Primary Skill required#3306
Secondary Skill required#3300
Tertiary Skill required#12214
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost13.33 GJ
Structure Hitpoints40 HP
Powergrid Usage208 MW
CPU usage35 tf
Rate of fire5.25 s
Optimal Range12,600 m
Damage Modifier3.6 x
Charge sizeMedium
Accuracy falloff5,000 m
Turret Tracking26
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

14 types in the same family — best value per row in green.

Compare
Attribute
Heavy Pulse Laser IITech II
Accuracy falloff5,000 m5,000 m5,000 m5,000 m
Activation Cost13.33 GJ12.66 GJ12 GJ13.33 GJ
Charge sizeMediumMediumMediumMedium
CPU usage33 tf29 tf28 tf35 tf
Damage Modifier3 x3.15 x3.3 x3.6 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level5 Level
Optimal Range10,500 m11,025 m11,550 m12,600 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage189 MW189 MW189 MW208 MW
Primary Skill required#3306#3306#3306#3306
Rate of fire5.25 s5.25 s5.25 s5.25 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required———#12214
Turret Tracking26262626
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375