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Keepstar

Keepstar

Tech IID 35834

Description

Envisaged as the flagship product in the Upwell Consortium's Citadel range of space stations, the Keepstar has been designed for the most important and largest-scale of operations in space, such as providing a fully-featured home for large alliances, and even coalitions, or as a key element in the fortification of large territorial empires. The Keepstar has been built with new spaceship tethering technology as standard, and it will accommodate all size classes of ship, including 'supercapital' vessels, in its internal docking bays. The defensive capabilities of the Keepstar are formidable and are highly enhanced in lower security star systems with the ability to mount area effect and 'doomsday' weapons. The Keepstar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Keepstar can be achieved by installed Standup XL-Set rigs to optimize the specific role of the citadel. On June 14th YC125 CONCORD updated the capsuleer structure regulations to disallow the anchoring of any new XL structures in highsec space. XL structures that were anchored before this date will not be affected by this change unless they are unanchored.

Specs

  • Mass50.00B kg
  • Volume800.00K m³

Bonuses

[6]
Role bonus
  • 25%bonus to all structure combat rig effects
  • 25%reduction in citadel service module fuel consumption
  • 30%bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
  • While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle
  • New Keepstars may not be anchored within highsec space
  • This structure requires a Keepstar Upwell Quantum Core to be installed for anchoring to complete

Attributes

[59]
Structure Hitpoints
108.00M HP
Powergrid Output
4.80M MW
Low Slots
5
Medium Slots
6
High Slots
8
CPU Output
55.00K tf
Capacitor Recharge time
7.20M s
Maximum Targeting Range
400.00K m
Launcher Hardpoints
4 hardpoints
Structure Kinetic Damage Resistance
0.80 %
Structure Thermal Damage Resistance
0.80 %
Structure Explosive Damage Resistance
0.80 %
Structure EM Damage Resistance
0.80 %
Maximum Locked Targets
7
RADAR Sensor Strength
500 points
Ladar Sensor Strength
500 points
Magnetometric Sensor Strength
500 points
Gravimetric Sensor Strength
500 points
Shield Capacity
33.75M HP
Armor Hitpoints
27.00M HP
Armor EM Damage Resistance
0.80 %
Armor Explosive Damage Resistance
0.80 %
Armor Kinetic Damage Resistance
0.80 %
Armor Thermal Damage Resistance
0.80 %
Shield EM Damage Resistance
0.80 %
Shield Explosive Damage Resistance
0.80 %
Shield Kinetic Damage Resistance
0.80 %
Shield Thermal Damage Resistance
0.80 %
Shield recharge time
1000.00B s
Capacitor Capacity
600.00K GJ
Signature Radius
150.00K m
Scan Resolution
40 mm
Calibration
400 points
Rig Slots
3
Rig Size
4 1=small 2=medium 3=l
Banned in High Sec Space
1 1=True 0=False
Shield Damage Limit (per second)
135.00M HP
Armor Damage Limit (per second)
75.00K HP
Structure Damage Limit (per second)
75.00K HP
Capacitor Warfare Resistance
0.00 %
Fighter Hangar Capacity
400.00K m3
Service Slots
7
Sensor Warfare Resistance
0.00 %
Weapon Disruption Resistance
0.00 %
Stasis Webifier Resistance
0.00 %
Remote Logistics Impedance
0.00 %
Remote Electronic Assistance Impedance
0.00 %
Fighter Squadron Launch Tubes
5
ECM Resistance
0.00 %
Maximum tethering range
10.00K m
Standup Light Fighter Squadron Limit
5
Standup Support Fighter Squadron Limit
5
Standup Heavy Fighter Squadrons Limit
5
Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors
-30 %
Maximum cargo deposit range
10.00K m
Quantum Core Type
56.21K typeID
DPS threshold to pause shield repair
7.50K HP
DPS threshold to pause armor repair
7.50K HP
DPS threshold to pause hull repair
7.50K HP

Variants & Compare

[2]
// SELECT TO COMPARE
Attribute
KeepstarTech I
Armor Damage Limit (per second)75.00K HP75.00K HP
Armor EM Damage Resistance0.80 %0.80 %
Armor Explosive Damage Resistance0.80 %0.80 %
Armor Hitpoints27.00M HP54.00M HP
Armor Kinetic Damage Resistance0.80 %0.80 %
Armor Thermal Damage Resistance0.80 %0.80 %
Banned in High Sec Space1 1=True 0=False1 1=True 0=False
Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors-30 %-35 %
Calibration400 points400 points
Capacitor Capacity600.00K GJ800.00K GJ
Capacitor Recharge time7.20M s7.20M s
Capacitor Warfare Resistance0.00 %0.00 %
CPU Output55.00K tf65.00K tf
DPS threshold to pause armor repair7.50K HP7.50K HP
DPS threshold to pause hull repair7.50K HP7.50K HP
DPS threshold to pause shield repair7.50K HP7.50K HP
ECM Resistance0.00 %0.00 %
Fighter Hangar Capacity400.00K m3500.00K m3
Fighter Squadron Launch Tubes55
Gravimetric Sensor Strength500 points500 points
High Slots88
Ladar Sensor Strength500 points500 points
Launcher Hardpoints4 hardpoints5 hardpoints
Low Slots56
Magnetometric Sensor Strength500 points500 points
Maximum cargo deposit range10.00K m10.00K m
Maximum Locked Targets77
Maximum Targeting Range400.00K m420.00K m
Maximum tethering range10.00K m10.00K m
Medium Slots68
Meta Level8 Level
Powergrid Output4.80M MW6.00M MW
Quantum Core Type56.21K typeID56.21K typeID
RADAR Sensor Strength500 points500 points
Remote Electronic Assistance Impedance0.00 %0.00 %
Remote Logistics Impedance0.00 %0.00 %
Rig Size4 1=small 2=medium 3=l4 1=small 2=medium 3=l
Rig Slots33
Scan Resolution40 mm40 mm
Sensor Warfare Resistance0.00 %0.00 %
Service Slots78
Shield Capacity33.75M HP67.50M HP
Shield Damage Limit (per second)135.00M HP67.50M HP
Shield EM Damage Resistance0.80 %0.80 %
Shield Explosive Damage Resistance0.80 %0.80 %
Shield Kinetic Damage Resistance0.80 %0.80 %
Shield recharge time1000.00B s1000.00B s
Shield Thermal Damage Resistance0.80 %0.80 %
Signature Radius150.00K m150.00K m
Standup Heavy Fighter Squadrons Limit55
Standup Light Fighter Squadron Limit55
Standup Support Fighter Squadron Limit55
Stasis Webifier Resistance0.00 %0.00 %
Structure Damage Limit (per second)75.00K HP75.00K HP
Structure EM Damage Resistance0.80 %0.80 %
Structure Explosive Damage Resistance0.80 %0.80 %
Structure Hitpoints108.00M HP216.00M HP
Structure Kinetic Damage Resistance0.80 %0.80 %
Structure Thermal Damage Resistance0.80 %0.80 %
Weapon Disruption Resistance0.00 %0.00 %