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Quad Mega Pulse Laser II

Quad Mega Pulse Laser II

Tech IIMeta 5Pulse Lasers · Extra Large
Damage Modifier1.26 x
Rate of fire6 s
Optimal Range36,300 m
Accuracy falloff16,000 m
Turret Tracking1.5
Powergrid Usage137,500 MW

Description

Three specialized high angle turrets fitted with quad-barreled weapons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced frequency crystal ammo types: Gamma, Infrared, Microwave, Multifrequency, Radio, Standard, Ultraviolet, Xray, Conflagration, Scorch.

All attributes

24 attributes · 2 effects
Activation Cost180 GJ
Structure Hitpoints40 HP
Powergrid Usage137,500 MW
CPU usage80 tf
Rate of fire6 s
Optimal Range36,300 m
Damage Modifier1.26 x
Charge sizeX-Large
Accuracy falloff16,000 m
Turret Tracking1.5
Primary Skill required#41407
Secondary Skill required#20327
Tertiary Skill required#3312
Tech Level2 Level
Used with (Charge Group)#86
Used with (Charge Group)#375
Meta Level5 Level
Overload damage bonus15 %
Heat Damage1.2 HP
Required Thermodynamics Level1 Level
Quaternary Skill required#3300
Can only be fitted to#485
Can be fitted to#4594
Reload Time0 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost180 GJ
Structure Hitpoints40 HP
Powergrid Usage137,500 MW
CPU usage80 tf
Rate of fire6 s
Optimal Range36,300 m
Damage Modifier1.26 x
Charge sizeX-Large
Accuracy falloff16,000 m
Turret Tracking1.5
Overload damage bonus15 %
Heat Damage1.2 HP
Required Thermodynamics Level1 Level
Reload Time0 s

Variants & Compare

8 types in the same family — best value per row in green.

Compare
Attribute
Quad Mega Pulse Laser IITech II
Accuracy falloff16,000 m16,000 m16,000 m16,000 m
Activation Cost180 GJ180 GJ180 GJ180 GJ
Can be fitted to#4594#4594#4594#4594
Can only be fitted to#485#485#485#485
Charge sizeX-LargeX-LargeX-LargeX-Large
CPU usage72 tf72 tf72 tf80 tf
Damage Modifier1.15 x1.2 x1.2 x1.26 x
Heat Damage1.2 HP1.2 HP1.2 HP1.2 HP
Meta Level0 Level1 Level1 Level5 Level
Optimal Range33,000 m33,000 m34,650 m36,300 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage125,000 MW125,000 MW125,000 MW137,500 MW
Primary Skill required#20327#20327#20327#41407
Quaternary Skill required———#3300
Rate of fire6 s6 s6 s6 s
Reload Time0 s0 s0 s0 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#20327
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required#3312#3312#3312#3312
Turret Tracking1.51.581.51.5
Used with (Charge Group)#86#86#86#86
Used with (Charge Group)———#375