Capsuleers.app logo CAPSULEERS.APP
Triple Neutron Blaster Cannon II

Triple Neutron Blaster Cannon II

Tech IIMeta 5Blasters · Extra Large
Damage Modifier0.92 x
Rate of fire5 s
Optimal Range17,600 m
Accuracy falloff20,000 m
Turret Tracking2.3
Powergrid Usage108,900 MW

Description

Three specialized high angle turrets fitted with neutron blaster cannons are designed for engaging sub-capital threats. Note: May only be fitted to capital class ships. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Null, Void.

All attributes

25 attributes · 2 effects
Activation Cost75 GJ
Structure Hitpoints40 HP
Powergrid Usage108,900 MW
CPU usage104 tf
Rate of fire5 s
Optimal Range17,600 m
Charges Per Cycle1
Damage Modifier0.92 x
Charge sizeX-Large
Accuracy falloff20,000 m
Turret Tracking2.3
Primary Skill required#41405
Secondary Skill required#21666
Tertiary Skill required#3312
Tech Level2 Level
Used with (Charge Group)#85
Used with (Charge Group)#377
Meta Level5 Level
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Quaternary Skill required#3300
Can only be fitted to#485
Can be fitted to#4594
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost75 GJ
Structure Hitpoints40 HP
Powergrid Usage108,900 MW
CPU usage104 tf
Rate of fire5 s
Optimal Range17,600 m
Charges Per Cycle1
Damage Modifier0.92 x
Charge sizeX-Large
Accuracy falloff20,000 m
Turret Tracking2.3
Overload damage bonus15 %
Heat Damage1 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

7 types in the same family — best value per row in green.

Compare
Attribute
Triple Neutron Blaster Cannon IITech II
Accuracy falloff20,000 m20,000 m20,000 m20,000 m
Activation Cost75 GJ75 GJ75 GJ75 GJ
Can be fitted to#4594#4594#4594#4594
Can only be fitted to#485#485#485#485
Charge sizeX-LargeX-LargeX-LargeX-Large
Charges Per Cycle1111
CPU usage95 tf95 tf95 tf104 tf
Damage Modifier0.84 x0.88 x0.88 x0.92 x
Heat Damage1 HP1 HP1 HP1 HP
Meta Level0 Level1 Level1 Level5 Level
Optimal Range16,000 m16,800 m16,000 m17,600 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage99,000 MW99,000 MW99,000 MW108,900 MW
Primary Skill required#21666#21666#21666#41405
Quaternary Skill required———#3300
Rate of fire5 s5 s5 s5 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#21666
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level2 Level
Tertiary Skill required#3312#3312#3312#3312
Turret Tracking2.32.32.422.3
Used with (Charge Group)#85#85#85#85
Used with (Charge Group)———#377