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Micro Jump Field Generator

Micro Jump Field Generator

Meta 1Propulsion · Micro Jump Field Generators
Powergrid Usage5 MW
CPU usage31 tf
Activation Cost85 GJ
Activation time / duration9 s

Description

This module spools up and then teleports the user and up to 24 nearby ships along with all drones, fighters, probes and bombs 100km in the direction the ship is facing. All ships teleported will retain their movement direction and velocity in the new location. Note: The micro jump field only affects capsuleer-piloted ships and will not move certain ship types, including; Capital Ships, Freighters, and Industrial Command Ships.

All attributes

19 attributes · 2 effects
Activation Cost85 GJ
Structure Hitpoints40 HP
Powergrid Usage5 MW
CPU usage31 tf
Activation time / duration9 s
Primary Skill required#4385
Tech Level1 Level
Meta Level1 Level
Reactivation Delay2.7 min
Signature radius bonus150 %
Cannot Auto Repeat1 1=True 0=False
Can be fitted to#1534
Can be fitted to#89808
Max Modules Of This Group Allowed1
Banned in High Sec Space1 1=True 0=False
Jump Distance100,000 m
Area Effect Radius6,000 m
Disallow Tethering1 1=True 0=False
Maximum Ship Jump cap24
Effects
Medium power
medPower · 13

Requires a medium power slot

microJumpPortalDrive
microJumpPortalDrive · 6208
defaultoffensive

Stats

Activation Cost85 GJ
Structure Hitpoints40 HP
Powergrid Usage5 MW
CPU usage31 tf
Activation time / duration9 s
Reactivation Delay2.7 min
Signature radius bonus150 %
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Banned in High Sec Space1 1=True 0=False
Jump Distance100,000 m
Area Effect Radius6,000 m
Disallow Tethering1 1=True 0=False
Maximum Ship Jump cap24