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Heavy Gunnar Compact Stasis Grappler

Heavy Gunnar Compact Stasis Grappler

Tech IMeta 1Electronic Warfare · Stasis Grapplers
Optimal Range1,000 m
Powergrid Usage160 MW
CPU usage20 tf
Activation Cost4 GJ
Activation time / duration2 s
Maximum Velocity Bonus-8,350%

Description

Stasis Grapplers reduce the maximum speed of a target ship by employing micro energy streams which effectively entangle the target temporarily, thereby slowing it down. This slowing effect is strongest at very close ranges, and diminishes as range increases. Heavy Stasis Grapplers require a very stable base platform, and therefore may only be fitted to Battleships and Capital Ships.

All attributes

27 attributes · 1 effects
Activation Cost4 GJ
Structure Hitpoints40 HP
Maximum Velocity Bonus-8,350%
Powergrid Usage160 MW
CPU usage20 tf
Optimal Range1,000 m
Activation time / duration2 s
Accuracy falloff0 m
Primary Skill required#3453
Tech Level1 Level
Meta Level1 Level
Heat Damage5 HP
Required Thermodynamics Level1 Level
Overload optimal range bonus300 %
Can only be fitted to#27
Can be fitted to#898
Can be fitted to#900
Can be fitted to#547
Max Modules Of This Group Allowed1
Can be fitted to#1538
Can be fitted to#485
Can be fitted to#659
Can be fitted to#30
Effectiveness Falloff8,000 m
Can be fitted to#883
Can be fitted to#4594
Can be fitted to#5120
Effects
Medium power
medPower · 13

Requires a medium power slot

Stats

Activation Cost4 GJ
Structure Hitpoints40 HP
Maximum Velocity Bonus-8,350%
Powergrid Usage160 MW
CPU usage20 tf
Optimal Range1,000 m
Activation time / duration2 s
Accuracy falloff0 m
Heat Damage5 HP
Required Thermodynamics Level1 Level
Overload optimal range bonus300 %
Max Modules Of This Group Allowed1
Effectiveness Falloff8,000 m

Variants & Compare

8 types in the same family — best value per row in green.

Compare
Attribute
Heavy Gunnar Compact Stasis GrapplerTech I
Accuracy falloff0 m0 m0 m0 m
Activation Cost4 GJ4 GJ2 GJ4 GJ
Activation time / duration2 s2 s2 s2 s
Can be fitted to#898#898#898#898
Can be fitted to#900#900#900#900
Can be fitted to#547#547#547#547
Can be fitted to#1538#1538#1538#1538
Can be fitted to#485#485#485#485
Can be fitted to#659#659#659#659
Can be fitted to#30#30#30#30
Can be fitted to#883#883#883#883
Can be fitted to#4594#4594#4594#4594
Can be fitted to#5120#5120#5120#5120
Can only be fitted to#27#27#27#27
CPU usage25 tf20 tf25 tf25 tf
Effectiveness Falloff8,000 m8,000 m8,000 m9,000 m
Heat Damage5 HP5 HP5 HP5 HP
Max Modules Of This Group Allowed1111
Maximum Velocity Bonus-8,100%-8,350%-8,350%-8,350%
Meta Level0 Level1 Level1 Level1 Level
Optimal Range1,000 m1,000 m1,000 m1,000 m
Overload optimal range bonus300 %300 %300 %300 %
Powergrid Usage200 MW160 MW200 MW200 MW
Primary Skill required#3453#3453#3453#3453
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level