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'Iron Pike' Kinetic Lance

'Iron Pike' Kinetic Lance

Meta 0Superweapons · Caldari
Optimal Range200,000 m
Powergrid Usage100,000 MW
CPU usage100 tf
Activation Cost32,500 GJ
Activation time / duration5 min
Maximum Velocity Bonus-10,100%

Description

The Caldari Navy’s weapons scientists were slightly puzzled that their Amarr allies had not created a simplified, focused version of the ‘Reaper’ before the Federation but attributed this to the legendarily methodical and cautious approach of imperial scientists. There was some truth to this, as the Amarr had simply not yet managed to hold the beam reliably on a single target point. The State managed to independently solve the problem of holding a focused beam of the pseudo-stable energy and the modifications necessary to create the ‘Iron Pike’ Kinetic Lance were soon made. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

All attributes

35 attributes · 1 effects
Activation Cost32,500 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range200,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage0 HP
Kinetic damage50,000 HP
Thermal damage0 HP
Primary Skill required#24563
Secondary Skill required#3346
Tech Level1 Level
Signature Radius5,000 m
Meta Level0 Level
Reactivation Delay0 s
Consumption Type#17888
Consumption Quantity50,000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Can only be fitted to#3764
Can be fitted to#45649
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount32,500 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration15 s
Beam Radius2,500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s
Effects
High power
hiPower · 12

Requires a high power slot

Stats

Activation Cost32,500 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range200,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage0 HP
Kinetic damage50,000 HP
Thermal damage0 HP
Signature Radius5,000 m
Reactivation Delay0 s
Consumption Quantity50,000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount32,500 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration15 s
Beam Radius2,500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s