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'Jormungandr' Explosive Reaper

'Jormungandr' Explosive Reaper

Meta 0Superweapons · Minmatar
Optimal Range150,000 m
Powergrid Usage100,000 MW
CPU usage100 tf
Activation Cost31,000 GJ
Activation time / duration5 min
Maximum Velocity Bonus-10,100%

Description

While the Minmatar Republic took a relaxed attitude to the initial Drifter incursions, particularly as these entities appeared focused on the Republic’s Amarr foes, the Minmatar military were extremely interested in developments in capital ship technology and weapons. Through one means or another the necessary acquisitions of data and exemplar technologies were made and the Minmatar developed an explosive energy variation of the ‘Reaper’ directed beam technology that the Amarr had first developed. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity of the Titan, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for five minutes.

All attributes

37 attributes · 1 effects
Activation Cost31,000 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range150,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage100,000 HP
Kinetic damage0 HP
Thermal damage0 HP
Primary Skill required#24563
Secondary Skill required#3345
Tech Level1 Level
Signature Radius3,500 m
Meta Level0 Level
Reactivation Delay0 s
Consumption Type#17889
Consumption Quantity50,000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Can only be fitted to#23773
Can be fitted to#42126
Can be fitted to#42241
Can be fitted to#78576
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount31,000 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration10 s
Beam Radius5,000 m
Beam Duration10 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s
Effects
High power
hiPower · 12

Requires a high power slot

Stats

Activation Cost31,000 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range150,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage100,000 HP
Kinetic damage0 HP
Thermal damage0 HP
Signature Radius3,500 m
Reactivation Delay0 s
Consumption Quantity50,000 units
Cannot Auto Repeat1 1=True 0=False
Banned in Empire Space1 1=True 0=False
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount31,000 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration10 s
Beam Radius5,000 m
Beam Duration10 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration5 min
Immobility Duration30 s