Description
Transfers shield power over to the target ship, aiding in its defense. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.
Note: Can use Cap Booster 150 and 200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module.
All attributes
20 attributes · 1 effects
Max Modules Of This Group Allowed1
Effects
High power
hiPower · 12
Requires a high power slot
Stats
Max Modules Of This Group Allowed1