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Dark Blood Capital Armor Repairer

Dark Blood Capital Armor Repairer

FactionMeta 8Armor Repairers · Capital
Powergrid Usage118,750 MW
CPU usage65 tf
Activation Cost2,500 GJ
Activation time / duration30 s

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. Note: May only be fitted to capital class ships.

All attributes

13 attributes · 1 effects
Activation Cost2,500 GJ
Structure Hitpoints40 HP
Powergrid Usage118,750 MW
CPU usage65 tf
Activation time / duration30 s
Armor Hitpoints Repaired13,440 HP
Primary Skill required#21803
Tech Level1 Level
Meta Level8 Level
Overload duration bonus-15 %
Heat Damage10.7 HP
Required Thermodynamics Level1 Level
Overload Repair Bonus10 %
Effects
Low power
loPower · 11

Requires a low power slot

Stats

Activation Cost2,500 GJ
Structure Hitpoints40 HP
Powergrid Usage118,750 MW
CPU usage65 tf
Activation time / duration30 s
Armor Hitpoints Repaired13,440 HP
Overload duration bonus-15 %
Heat Damage10.7 HP
Required Thermodynamics Level1 Level
Overload Repair Bonus10 %

Variants & Compare

7 types in the same family — best value per row in green.

Compare
Attribute
Dark Blood Capital Armor RepairerFaction
Activation Cost2,400 GJ2,400 GJ1,920 GJ2,500 GJ
Activation time / duration30 s30 s30 s30 s
Armor Hitpoints Repaired9,600 HP10,560 HP10,560 HP13,440 HP
CPU usage75 tf60 tf75 tf65 tf
Heat Damage10.7 HP10.7 HP10.7 HP10.7 HP
Meta Level0 Level1 Level1 Level8 Level
Overload duration bonus-15 %-15 %-15 %-15 %
Overload Repair Bonus10 %10 %10 %10 %
Powergrid Usage125,000 MW112,500 MW125,000 MW118,750 MW
Primary Skill required#21803#21803#21803#21803
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level