Proteus Defensive - Covert Reconfiguration
Tech IIIMeta 1Gallente Subsystems · Gallente Defensive Subsystems
Description
From the moment Strategic Cruisers became a reality, there were whispers amongst the scientific community about the potential for advances in cloaking technology. They remained that alone for the longest time, with few involved in the reverse engineering process willing to share any news of their discoveries. Everyone knew that, should the technology ever become a reality, the capabilities of the new Strategic Cruisers would change overnight.
To many Gallente and Caldari, the development of the Proteus covert reconfiguration signaled a repeat of the technological arms race that arose from the ashes of Crielere. Once again seeking a balance of power, and entirely convinced that the Caldari were attempting to reverse-engineer their own cloak-capable Strategic Cruisers, the Federation diverted immense resources to their research. Private firms and the largest of conglomerates all played a role in development, offering up prototype designs and speculative theories that collectively resulted in some of the first Covert-Capable Proteus produced. It is not known who, or what organization led the project. Nor is known when, or where, the first Covert Reconfigurations were deployed. If it had not been for capsuleers developing the same designs, most people would have remained oblivious to their existence, just the way the Federation would have preferred.
All attributes
15 attributes
Cloak Reactivation Delay5 s
Analyzer Virus Strength Bonus10
Structure Hitpoint Bonus600 HP
Bonuses
Per skill level, as the client lists them.
Gallente Defensive Systemsper level
- 10%bonus to Core and Combat Scanner Probe strength · 50% at V
- 7.50%bonus to Armor Repairer effectiveness · 37.5% at V
- 7.50%bonus to the benefits of overheating Armor Repairers · 37.5% at V
Role bonus
- 100%reduction in Cloaking Devices CPU requirement
- 10bonus to Relic and Data Analyzer virus strength
- •Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
- •Cloak reactivation delay reduced to 5 seconds
- •Additional Base Stats
- •+1 High Slot, +1 Mid Slot, +2 Low Slots
- •+300 Shield HP, +600 Hull HP
- •+200GJ Capacitor Capacity
- •+5m Signature Radius
- •+30m3 Cargo Capacity
Stats
Cloak Reactivation Delay5 s
Analyzer Virus Strength Bonus10
Structure Hitpoint Bonus600 HP
Variants & Compare
3 types in the same family — best value per row in green.
Compare
| Attribute | Proteus Defensive - Covert ReconfigurationTech III | ||
|---|---|---|---|
| Analyzer Virus Strength Bonus | — | 10 | — |
| Armor Hitpoint Bonus | 1,000 HP | — | 500 HP |
| Capacitor Capacity | — | 200 GJ | 300 GJ |
| Cargo Capacity Bonus | — | 30 m3 | — |
| Cloak Reactivation Delay | — | 5 s | — |
| High Slot Modifier | 0 + | 1 + | 0 + |
| Low Slot Modifier | 3 + | 2 + | 2 + |
| Medium Slot Modifier | 1 + | 1 + | 2 + |
| Meta Level | 1 Level | 1 Level | 1 Level |
| Primary Skill required | #30540 | #30540 | #30540 |
| Restricted to Ship Type | #29988 | #29988 | #29988 |
| Shield Capacity | — | 500 HP | 100 HP |
| Signature Radius | 10 m | 5 m | — |
| Structure Hitpoint Bonus | — | 600 HP | — |
| Structure Hitpoints | 40 HP | 40 HP | 40 HP |
| Tech Level | 3 Level | 3 Level | 3 Level |