Standup Malleus II
Structure Tech IIMeta 5Structure-based Fighters · Standup Heavy Fighters
Description
Type: Structure-based Heavy Fighter
Role: Heavy Attack
Description: The Malleus is purpose designed for anti-capital and anti-structure combat. This Standup variant of the Malleus is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Pulse Cannon: This weapon-system does large amounts of damage, but its tracking systems limit its effectiveness against fast moving targets.
Microwarpdrive: Giving a significant speed boost at the cost of higher signature radius. The Microwarpdrive has a long cool-down cycle between uses.
Torpedo Salvo: A salvo of super heavy unguided torpedoes. These weapons do significant damage against capital class starships and structures. They are unsuited to firing against sub-capital class starships.
All attributes
55 attributes
Squadron Size6
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Stats
Squadron Size6
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | Standup Malleus IStructure Tech I | Standup Malleus IIStructure Tech II |
|---|---|---|
| Accuracy Falloff | 5,000 m | 5,000 m |
| Damage Multiplier | 1 x | 1 x |
| Damage Multiplier | 1 x | 1 x |
| Duration | 0 s | 0 s |
| Duration | 20 s | 20 s |
| Duration | 0 s | 0 s |
| EM Damage (Per Fighter) | 8,339 HP | 9,217 HP |
| EM Damage (Per Fighter) | 1,043 HP | 1,152 HP |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| Explosion Radius | 5,000 m | 5,000 m |
| Explosion Radius | 3,000 m | 3,000 m |
| Explosion Velocity | 50 m/sec | 50 m/sec |
| Explosion Velocity | 40 m/sec | 40 m/sec |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Gravimetric Sensor Strength | 0 points | 0 points |
| Inertia Modifier | 500 x | 500 x |
| Jump Range | 0 m | 0 m |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Locked Targets | 6 | 6 |
| Maximum Targeting Range | 45,000 m | 54,000 m |
| Maximum Velocity | 1,728 m/sec | 1,800 m/sec |
| Maximum Velocity Bonus | -100% | -100% |
| Maximum Velocity Bonus | +49,900% | +49,900% |
| Meta Level | 0 Level | 5 Level |
| Optimal range | 10,000 m | 12,000 m |
| Optimal Range | 12,500 m | 15,000 m |
| Orbit Range | 6,500 m | 7,300 m |
| RADAR Sensor Strength | 11 points | 12 points |
| Rate of fire | 40 s | 40 s |
| Rate of fire | 5 s | 5 s |
| Refueling Duration | 10 s | 10 s |
| Remote Capacitor Transmitter Impedance | 100% | 100% |
| Remote Electronic Assistance Impedance | 100% | 100% |
| Remote Logistics Impedance | 100% | 100% |
| Scan Resolution | 500 mm | 520 mm |
| Shield Capacity | 6,424 HP | 7,093 HP |
| Shield EM Damage Resistance | 0% | 0% |
| Shield Explosive Damage Resistance | 0% | 30% |
| Shield Kinetic Damage Resistance | 0% | 15% |
| Shield recharge time | 16.7 min | 16.7 min |
| Shield Thermal Damage Resistance | 0% | 0% |
| Signature Radius | 110 m | 110 m |
| Signature Radius Bonus | +49,900% | +49,900% |
| Squadron Size | 6 | 6 |
| Structure Hitpoints | 100 HP | 100 HP |
| Tech Level | 1 Level | 2 Level |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |