Standup Gungnir II
Structure Tech IIMeta 5Structure-based Fighters · Standup Heavy Fighters
Description
Type: Structure-based Heavy Fighter
Role: Long Range Attack
Description: The Gungnir is purpose designed for long range attack duties. This Standup variant of the Gungnir is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Artillery: This weapon-system does good damage at long ranges.
Micro Jump Drive: Jumping the fighter squadron over a significant distance. While the MJD spools up, the fighters signature radius blooms significantly.
Bomb Launcher: Firing an unguided bomb that does area of effect damage.
All attributes
55 attributes
Squadron Size6
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Stats
Squadron Size6
EM Damage (Per Fighter)0 HP
Thermal Damage (Per Fighter)0 HP
Kinetic Damage (Per Fighter)0 HP
Explosive Damage (Per Fighter)0 HP
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | Standup Gungnir IStructure Tech I | Standup Gungnir IIStructure Tech II |
|---|---|---|
| Accuracy Falloff | 16,000 m | 16,000 m |
| Damage Multiplier | 0 x | 0 x |
| Damage Multiplier | 1 x | 1 x |
| Duration | 10 s | 8 s |
| Duration | 0 s | 0 s |
| Duration | 0 s | 0 s |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| Explosion Radius | 0 m | 0 m |
| Explosion Radius | 495 m | 495 m |
| Explosion Velocity | 0 m/sec | 0 m/sec |
| Explosion Velocity | 110 m/sec | 110 m/sec |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Explosive Damage (Per Fighter) | 789 HP | 875 HP |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Gravimetric Sensor Strength | 0 points | 0 points |
| Inertia Modifier | 500 x | 500 x |
| Jump Range | 100,000 m | 100,000 m |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Ladar Sensor Strength | 11 points | 12 points |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Locked Targets | 6 | 6 |
| Maximum Targeting Range | 90,000 m | 100,000 m |
| Maximum Velocity | 1,164 m/sec | 1,210 m/sec |
| Maximum Velocity Bonus | -100% | -100% |
| Maximum Velocity Bonus | -100% | -100% |
| Meta Level | 0 Level | 5 Level |
| Optimal range | 32,500 m | 39,000 m |
| Optimal Range | 0 m | 0 m |
| Orbit Range | 31,500 m | 35,400 m |
| RADAR Sensor Strength | 0 points | 0 points |
| Rate of fire | 0 s | 0 s |
| Rate of fire | 8 s | 8 s |
| Refueling Duration | 2 s | 2 s |
| Remote Capacitor Transmitter Impedance | 100% | 100% |
| Remote Electronic Assistance Impedance | 100% | 100% |
| Remote Logistics Impedance | 100% | 100% |
| Scan Resolution | 430 mm | 450 mm |
| Shield Capacity | 6,019 HP | 6,653 HP |
| Shield EM Damage Resistance | 0% | 30% |
| Shield Explosive Damage Resistance | 0% | 0% |
| Shield Kinetic Damage Resistance | 0% | 0% |
| Shield recharge time | 16.7 min | 16.7 min |
| Shield Thermal Damage Resistance | 0% | 15% |
| Signature Radius | 120 m | 120 m |
| Signature Radius Bonus | -100% | -100% |
| Squadron Size | 6 | 6 |
| Structure Hitpoints | 100 HP | 100 HP |
| Tech Level | 1 Level | 2 Level |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |