Standup Equite II
Structure Tech IIMeta 5Structure-based Fighters · Standup Light Fighters
Description
Type: Structure-based Light Fighter
Role: Space Superiority
Description: A dedicated space superiority fighter, the Equite is designed to be lethal to fighter and drone craft in its area of operations. This Standup variant of the Equite is more powerful than the carrier-based variants but does not benefit from capsuleer skills and may only be launched from Upwell structures.
Micro Missile Swarm: The Equite can launch a swarm of missiles that are especially apt at destroying fighter and drone craft. These however do very little damage to full-sized starships.
Evasive Maneuvers: Kicking in the afterburners and flying evasively makes the Equite especially difficult to destroy. The afterburner must cool down between uses.
Anti-Small Craft Tackle: The Equite has specialized electronic warfare projectors that disable small craft drive systems, slowing them down considerably and making them easy prey.
All attributes
58 attributes
Squadron Size12
Warp Disruption Strength1
Stats
Squadron Size12
Warp Disruption Strength1
Variants & Compare
2 types in the same family — best value per row in green.
Compare
| Attribute | Standup Equite IStructure Tech I | Standup Equite IIStructure Tech II |
|---|---|---|
| Accuracy Falloff | 0 m | 0 m |
| Damage Multiplier | 1 x | 1 x |
| Damage Multiplier | 0 x | 0 x |
| Duration | 10 s | 10 s |
| Duration | 0 s | 0 s |
| Duration | 10 s | 10 s |
| EM Damage (Per Fighter) | 99 HP | 109 HP |
| EM Damage (Per Fighter) | 0 HP | 0 HP |
| Explosion Radius | 15 m | 15 m |
| Explosion Radius | 0 m | 0 m |
| Explosion Velocity | 300 m/sec | 300 m/sec |
| Explosion Velocity | 0 m/sec | 0 m/sec |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Explosive Damage (Per Fighter) | 0 HP | 0 HP |
| Gravimetric Sensor Strength | 0 points | 0 points |
| Inertia Modifier | 500 x | 500 x |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Kinetic Damage (Per Fighter) | 0 HP | 0 HP |
| Ladar Sensor Strength | 0 points | 0 points |
| Magnetometric Sensor Strength | 0 points | 0 points |
| Maximum Locked Targets | 6 | 6 |
| Maximum Targeting Range | 50,000 m | 60,000 m |
| Maximum Velocity | 2,500 m/sec | 2,601 m/sec |
| Maximum Velocity Bonus | -100% | -100% |
| Maximum Velocity Bonus | +19,900% | +19,900% |
| Maximum Velocity Bonus (Per Fighter) | -500% | -700% |
| Meta Level | 0 Level | 5 Level |
| Optimal range | 0 m | 0 m |
| Optimal Range | 22,500 m | 25,000 m |
| Orbit Range | 10,000 m | 10,000 m |
| RADAR Sensor Strength | 9 points | 12 points |
| Range | 18,000 m | 20,000 m |
| Rate of fire | 3.5 s | 3.5 s |
| Rate of fire | 0 s | 0 s |
| Refueling Duration | 3 s | 3 s |
| Remote Capacitor Transmitter Impedance | 100% | 100% |
| Remote Electronic Assistance Impedance | 100% | 100% |
| Remote Logistics Impedance | 100% | 100% |
| Scan Resolution | 850 mm | 950 mm |
| Shield Capacity | 2,560 HP | 2,816 HP |
| Shield EM Damage Resistance | 0% | 0% |
| Shield EM Damage Resistance | 50% | 50% |
| Shield Explosive Damage Resistance | 0% | 30% |
| Shield Explosive Damage Resistance | 50% | 50% |
| Shield Kinetic Damage Resistance | 0% | 15% |
| Shield Kinetic Damage Resistance | 50% | 50% |
| Shield recharge time | 8.3 min | 8.3 min |
| Shield Thermal Damage Resistance | 0% | 0% |
| Shield Thermal Damage Resistance | 50% | 50% |
| Signature Radius | 88 m | 88 m |
| Signature Radius Bonus | -100% | -100% |
| Signature Radius Reduction | -80 % | -80 % |
| Squadron Size | 12 | 12 |
| Structure Hitpoints | 100 HP | 100 HP |
| Tech Level | 1 Level | 2 Level |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Thermal Damage (Per Fighter) | 0 HP | 0 HP |
| Warp Disruption Strength | 1 | 1 |