'Horizon' Fortizar
FactionMeta 7Citadels · Faction Citadels
Description
The 'Horizon'-class upgraded Fortizar is a special edition structure released in limited numbers to capsuleers by the Upwell Consortium as part of their outpost migration project of YC120. During the outpost migration event all Caldari Research Outposts were converted into these new faction Fortizars, and after that event no more copies of this structure or its blueprints have been made available to capsuleers.
The 'Horizon' Fortizar enjoys all of the capabilities of a standard Fortizar citadel alongside improved shielding and enhanced research facilities. It is named for the "Celestial Horizon" corporation, who were the leading pioneers in outpost construction and deployment. Celestial Horizon deployed the first Minmatar and Caldari outposts in New Eden and co-founded the Ascendant Frontier alliance which built much of the early capsuleer infrastructure in the southern regions of nullsec space.
The Fortizar has been built with new spaceship tethering technology as standard, and will readily accommodate most ships, including freighters and even capital ships, in its internal docking bays. While the docks are unable to service 'supercapital' level vessels, the defensive capabilities of the Fortizar are considerably enhanced in lower security star systems with the ability to mount area effect weapons. The Fortizar can be configured using Upwell's Standup brand service and structure modules so as to serve the specific needs of the structure operator. Further adjustment of the hardware of the Fortizar can be achieved by installed Standup L-Set rigs to optimize the specific role of the citadel.
All attributes
60 attributes
Shield Damage Limit (per second)40,500,000 HP
Armor Damage Limit (per second)15,000 HP
Structure Damage Limit (per second)15,000 HP
Service Slots7
Maximum tethering range10,000 m
Maximum cargo deposit range10,000 m
Quantum Core Type#56204
DPS threshold to pause shield repair1,500 HP
DPS threshold to pause armor repair1,500 HP
DPS threshold to pause hull repair1,500 HP
Bonuses
Per skill level, as the client lists them.
Role bonus
- 25%bonus to all structure combat rig effects
- 25%reduction in citadel and engineering service module fuel consumption
- 15%reduction in time requirements for science jobs
- 3%reduction in ISK requirements for science jobs
- 20%bonus to the rate of fire and capacitor consumption of Standup Burst Projectors and Guided Bomb Launchers
- •While this structure has at least one online service module it enters full power mode and will gain increased shield and armor hitpoints and an extra reinforcement cycle.
- •This structure is able to maintain a low-power state indefinitely, and so will not lapse to into an abandoned state.
- •This structure requires a Fortizar Upwell Quantum Core to be installed for anchoring to complete
Stats
Shield Damage Limit (per second)40,500,000 HP
Armor Damage Limit (per second)15,000 HP
Structure Damage Limit (per second)15,000 HP
Service Slots7
Maximum tethering range10,000 m
Maximum cargo deposit range10,000 m
DPS threshold to pause shield repair1,500 HP
DPS threshold to pause armor repair1,500 HP
DPS threshold to pause hull repair1,500 HP
Variants & Compare
6 types in the same family — best value per row in green.
Compare
| Attribute | FortizarTech I | 'Draccous' FortizarFaction | 'Horizon' FortizarFaction | 'Marginis' FortizarFaction |
|---|---|---|---|---|
| Armor Damage Limit (per second) | 15,000 HP | 15,000 HP | 15,000 HP | 15,000 HP |
| Armor EM Damage Resistance | 20% | 20% | 20% | 20% |
| Armor Explosive Damage Resistance | 20% | 20% | 20% | 20% |
| Armor Hitpoints | 5,400,000 HP | 8,100,000 HP | 5,400,000 HP | 6,750,000 HP |
| Armor Kinetic Damage Resistance | 20% | 20% | 20% | 20% |
| Armor Thermal Damage Resistance | 20% | 20% | 20% | 20% |
| Bonus to the Rate of Fire of Guided Bomb Launchers and Burst Projectors | -20 % | -20 % | -20 % | -20 % |
| Calibration | 400 points | 400 points | 400 points | 400 points |
| Capacitor Capacity | 400,000 GJ | 430,000 GJ | 425,000 GJ | 425,000 GJ |
| Capacitor Recharge time | 96 min | 96 min | 96 min | 96 min |
| Capacitor Warfare Resistance | 100% | 100% | 100% | 100% |
| CPU Output | 38,000 tf | 42,000 tf | 47,000 tf | 43,000 tf |
| DPS threshold to pause armor repair | 1,500 HP | 1,500 HP | 1,500 HP | 1,500 HP |
| DPS threshold to pause hull repair | 1,500 HP | 1,500 HP | 1,500 HP | 1,500 HP |
| DPS threshold to pause shield repair | 1,500 HP | 1,500 HP | 1,500 HP | 1,500 HP |
| ECM Resistance | 100% | 100% | 100% | 100% |
| Fighter Hangar Capacity | 300,000 m3 | 400,000 m3 | 350,000 m3 | 375,000 m3 |
| Fighter Squadron Launch Tubes | 5 | 5 | 5 | 5 |
| Gravimetric Sensor Strength | 500 points | 500 points | 500 points | 500 points |
| High Slots | 6 | 7 | 7 | 7 |
| Ladar Sensor Strength | 500 points | 500 points | 500 points | 500 points |
| Launcher Hardpoints | 3 hardpoints | 3 hardpoints | 3 hardpoints | 3 hardpoints |
| Low Slots | 4 | 5 | 4 | 5 |
| Magnetometric Sensor Strength | 500 points | 500 points | 500 points | 500 points |
| Maximum cargo deposit range | 10,000 m | 10,000 m | 10,000 m | 10,000 m |
| Maximum Locked Targets | 7 | 7 | 7 | 7 |
| Maximum Targeting Range | 380,000 m | 380,000 m | 380,000 m | 380,000 m |
| Maximum tethering range | 10,000 m | 10,000 m | 10,000 m | 10,000 m |
| Medium Slots | 5 | 5 | 6 | 5 |
| Meta Level | — | 8 Level | 8 Level | 8 Level |
| Powergrid Output | 2,700,000 MW | 3,250,000 MW | 3,100,000 MW | 3,200,000 MW |
| Quantum Core Type | #56204 | #56204 | #56204 | #56204 |
| RADAR Sensor Strength | 500 points | 500 points | 500 points | 500 points |
| Remote Capacitor Transmitter Impedance | 100% | 100% | 100% | 100% |
| Remote Electronic Assistance Impedance | 100% | 100% | 100% | 100% |
| Remote Logistics Impedance | 100% | 100% | 100% | 100% |
| Rig Size | Large | Large | Large | Large |
| Rig Slots | 3 | 3 | 3 | 3 |
| Scan Resolution | 40 mm | 40 mm | 40 mm | 40 mm |
| Sensor Warfare Resistance | 100% | 100% | 100% | 100% |
| Service Slots | 5 | 7 | 7 | 8 |
| Shield Capacity | 6,750,000 HP | 6,750,000 HP | 10,125,000 HP | 6,750,000 HP |
| Shield Damage Limit (per second) | 27,000,000 HP | 27,000,000 HP | 40,500,000 HP | 27,000,000 HP |
| Shield EM Damage Resistance | 20% | 20% | 20% | 20% |
| Shield Explosive Damage Resistance | 20% | 20% | 20% | 20% |
| Shield Kinetic Damage Resistance | 20% | 20% | 20% | 20% |
| Shield recharge time | 16,666,666.7 min | 16,666,666.7 min | 16,666,666.7 min | 16,666,666.7 min |
| Shield Thermal Damage Resistance | 20% | 20% | 20% | 20% |
| Signature Radius | 100,000 m | 100,000 m | 100,000 m | 100,000 m |
| Standup Heavy Fighter Squadrons Limit | 2 | 2 | 2 | 2 |
| Standup Light Fighter Squadron Limit | 5 | 5 | 5 | 5 |
| Standup Support Fighter Squadron Limit | 2 | 3 | 3 | 4 |
| Stasis Webifier Resistance | 100% | 100% | 100% | 100% |
| Structure Damage Limit (per second) | 15,000 HP | 15,000 HP | 15,000 HP | 15,000 HP |
| Structure EM Damage Resistance | 20% | 20% | 20% | 20% |
| Structure Explosive Damage Resistance | 20% | 20% | 20% | 20% |
| Structure Hitpoints | 21,600,000 HP | 27,000,000 HP | 27,000,000 HP | 32,400,000 HP |
| Structure Kinetic Damage Resistance | 20% | 20% | 20% | 20% |
| Structure Thermal Damage Resistance | 20% | 20% | 20% | 20% |
| Weapon Disruption Resistance | 100% | 100% | 100% | 100% |