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Dual 150mm Carbide Railgun I

Dual 150mm Carbide Railgun I

Tech IMeta 1Railguns · Medium
Damage Modifier1.99 x
Rate of fire3.57 s
Optimal Range11,340 m
Accuracy falloff5,400 m
Turret Tracking10.8
Powergrid Usage70 MW

Description

This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

20 attributes · 2 effects
Activation Cost3.33 GJ
Structure Hitpoints40 HP
Powergrid Usage70 MW
CPU usage23 tf
Rate of fire3.57 s
Optimal Range11,340 m
Charges Per Cycle1
Damage Modifier1.99 x
Charge sizeMedium
Accuracy falloff5,400 m
Turret Tracking10.8
Primary Skill required#3304
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level1 Level
Overload rate of fire bonus-15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost3.33 GJ
Structure Hitpoints40 HP
Powergrid Usage70 MW
CPU usage23 tf
Rate of fire3.57 s
Optimal Range11,340 m
Charges Per Cycle1
Damage Modifier1.99 x
Charge sizeMedium
Accuracy falloff5,400 m
Turret Tracking10.8
Overload rate of fire bonus-15 %
Heat Damage0.6 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

10 types in the same family — best value per row in green.

Compare
Attribute
Dual 150mm Carbide Railgun ITech I
Accuracy falloff5,400 m5,400 m5,400 m5,400 m
Activation Cost3.5 GJ3.33 GJ3.15 GJ2.98 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage30 tf23 tf26 tf28 tf
Damage Modifier1.9 x1.99 x2.09 x2.18 x
Heat Damage0.6 HP0.6 HP0.6 HP0.6 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range10,800 m11,340 m11,880 m12,420 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage70 MW70 MW70 MW70 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire3.57 s3.57 s3.57 s3.57 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking10.810.810.810.8
Used with (Charge Group)#85#85#85#85