Capsuleers.app logo CAPSULEERS.APP
Dual 250mm Compressed Coil Gun I

Dual 250mm Compressed Coil Gun I

Tech IMeta 3Railguns · Large
Damage Modifier1.9 x
Rate of fire4.97 s
Optimal Range24,840 m
Accuracy falloff10,800 m
Turret Tracking1.9
Powergrid Usage1,100 MW

Description

This battleship-sized weapon is a double-barreled version of the cruiser class 250mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

20 attributes · 2 effects
Activation Cost8.93 GJ
Structure Hitpoints40 HP
Powergrid Usage1,100 MW
CPU usage49 tf
Rate of fire4.97 s
Optimal Range24,840 m
Charges Per Cycle1
Damage Modifier1.9 x
Charge sizeLarge
Accuracy falloff10,800 m
Turret Tracking1.9
Primary Skill required#3307
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level3 Level
Overload rate of fire bonus-15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost8.93 GJ
Structure Hitpoints40 HP
Powergrid Usage1,100 MW
CPU usage49 tf
Rate of fire4.97 s
Optimal Range24,840 m
Charges Per Cycle1
Damage Modifier1.9 x
Charge sizeLarge
Accuracy falloff10,800 m
Turret Tracking1.9
Overload rate of fire bonus-15 %
Heat Damage0.7 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

15 types in the same family — best value per row in green.

Compare
Attribute
Dual 250mm Compressed Coil Gun ITech I
Accuracy falloff10,800 m10,800 m10,800 m10,800 m
Activation Cost10.5 GJ9.98 GJ9.45 GJ8.93 GJ
Charge sizeLargeLargeLargeLarge
Charges Per Cycle1111
CPU usage52 tf41 tf46 tf49 tf
Damage Modifier1.65 x1.73 x1.82 x1.9 x
Heat Damage0.7 HP0.7 HP0.7 HP0.7 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range21,600 m22,680 m23,760 m24,840 m
Overload rate of fire bonus-15 %-15 %-15 %-15 %
Powergrid Usage1,100 MW1,100 MW1,100 MW1,100 MW
Primary Skill required#3307#3307#3307#3307
Rate of fire4.97 s4.97 s4.97 s4.97 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking1.91.91.91.9
Used with (Charge Group)#85#85#85#85