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Anode Light Neutron Particle Cannon I

Anode Light Neutron Particle Cannon I

Tech IMeta 3Blasters · Small
Damage Modifier4.23 x
Rate of fire3.5 s
Optimal Range1,725 m
Accuracy falloff2,500 m
Turret Tracking379.8
Powergrid Usage8 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

20 attributes · 2 effects
Activation Cost1.2 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage15 tf
Rate of fire3.5 s
Optimal Range1,725 m
Charges Per Cycle1
Damage Modifier4.23 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking379.8
Primary Skill required#3301
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level3 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost1.2 GJ
Structure Hitpoints40 HP
Powergrid Usage8 MW
CPU usage15 tf
Rate of fire3.5 s
Optimal Range1,725 m
Charges Per Cycle1
Damage Modifier4.23 x
Charge sizeSmall
Accuracy falloff2,500 m
Turret Tracking379.8
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Anode Light Neutron Particle Cannon ITech I
Accuracy falloff2,500 m2,500 m2,500 m2,500 m
Activation Cost1.42 GJ1.34 GJ1.27 GJ1.2 GJ
Charge sizeSmallSmallSmallSmall
Charges Per Cycle1111
CPU usage16 tf13 tf14 tf15 tf
Damage Modifier3.68 x3.86 x4.04 x4.23 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range1,500 m1,575 m1,650 m1,725 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage8 MW8 MW8 MW8 MW
Primary Skill required#3301#3301#3301#3301
Rate of fire3.5 s3.5 s3.5 s3.5 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking379.8379.8379.8379.8
Used with (Charge Group)#85#85#85#85