Capsuleers.app logo CAPSULEERS.APP
Anode Neutron Particle Cannon I

Anode Neutron Particle Cannon I

Tech IMeta 3Blasters · Medium
Damage Modifier4.23 x
Rate of fire5.25 s
Optimal Range3,450 m
Accuracy falloff5,000 m
Turret Tracking38.4
Powergrid Usage179 MW

Description

Particle blasters operate on a similar principle as the railgun except they fire a magnetically contained ball of subatomic particles. No other turret class can match the sheer destructive power of particle blasters, but due to the rapid dispersion of the containment field, it also has the worst range of all turrets. Requires hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

All attributes

20 attributes · 2 effects
Activation Cost3.61 GJ
Structure Hitpoints40 HP
Powergrid Usage179 MW
CPU usage28 tf
Rate of fire5.25 s
Optimal Range3,450 m
Charges Per Cycle1
Damage Modifier4.23 x
Charge sizeMedium
Accuracy falloff5,000 m
Turret Tracking38.4
Primary Skill required#3304
Secondary Skill required#3300
Tech Level1 Level
Used with (Charge Group)#85
Meta Level3 Level
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s
Effects
High power
hiPower · 12

Requires a high power slot

Turret
turretFitted · 42

Requires a turret hardpoint

Stats

Activation Cost3.61 GJ
Structure Hitpoints40 HP
Powergrid Usage179 MW
CPU usage28 tf
Rate of fire5.25 s
Optimal Range3,450 m
Charges Per Cycle1
Damage Modifier4.23 x
Charge sizeMedium
Accuracy falloff5,000 m
Turret Tracking38.4
Overload damage bonus15 %
Heat Damage0.8 HP
Required Thermodynamics Level1 Level
Reload Time5 s

Variants & Compare

11 types in the same family — best value per row in green.

Compare
Attribute
Anode Neutron Particle Cannon ITech I
Accuracy falloff5,000 m5,000 m5,000 m5,000 m
Activation Cost4.25 GJ4.03 GJ3.82 GJ3.61 GJ
Charge sizeMediumMediumMediumMedium
Charges Per Cycle1111
CPU usage29 tf23 tf26 tf28 tf
Damage Modifier3.68 x3.86 x4.04 x4.23 x
Heat Damage0.8 HP0.8 HP0.8 HP0.8 HP
Meta Level0 Level1 Level2 Level3 Level
Optimal Range3,000 m3,150 m3,300 m3,450 m
Overload damage bonus15 %15 %15 %15 %
Powergrid Usage179 MW179 MW179 MW179 MW
Primary Skill required#3304#3304#3304#3304
Rate of fire5.25 s5.25 s5.25 s5.25 s
Reload Time5 s5 s5 s5 s
Required Thermodynamics Level1 Level1 Level1 Level1 Level
Secondary Skill required#3300#3300#3300#3300
Structure Hitpoints40 HP40 HP40 HP40 HP
Tech Level1 Level1 Level1 Level1 Level
Turret Tracking38.438.438.438.4
Used with (Charge Group)#85#85#85#85