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'Atgeir' Explosive Disruptive Lance

'Atgeir' Explosive Disruptive Lance

Meta 0ID 77398

Description

The Minmatar Republic gives lip service to the standard claims of all ‘Big 4’ empires that it developed its own ‘Disruptive Lance’ technology independently but does not over-exert itself to insist on this point. The Republic Security Services have been highly active in acquiring any and all military intelligence, research, and technology specs available on the black market. The RSS as an organization rarely indulges itself in pretence that it operates above the dirtier side of the great game of empires. While the Thukker Tribe appears to have been developing an advanced dreadnought for some time, it is probable that intel from the RSS contributed significantly to the combination with new lance technology. The Minmatar Republic’s ‘Atgeir’ Explosive Disruptive Lance generates a stream of protons and energy in a beam that carries specific disruptive energy patterns at ultra-high intensities. This effect means the weapon will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused explosive destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

Specs

  • Mass100 kg
  • Volume4.00K m³
  • Base price240.95M ISK

Attributes

[36]
Activation Cost
30.00K GJ
Structure Hitpoints
100.00K HP
Maximum Velocity Bonus
-100 %
Powergrid Usage
100.00K MW
CPU usage
100 tf
Optimal Range
50.00K m
Activation time / duration
300.00K s
EM damage
0 HP
Explosive damage
17.00K HP
Kinetic damage
0 HP
Thermal damage
0 HP
Primary Skill required
77.74K typeID
Secondary Skill required
77.74K typeID
Tech Level
1 Level
Signature Radius
10.00K m
Meta Level
0 Level
Reactivation Delay
0 s
Consumption Type
17.89K typeID
Consumption Quantity
20.00K units
Cannot Auto Repeat
1 1=True 0=False
Can only be fitted to
77.29K typeID
Max Modules Of This Group Allowed
1
Warm-up Neutralization Radius
10.00K m
Warm-up Neutralization Amount
31.00K GJ
Warm-up Neutralization Signature Radius
20.00K m
Warm-up Duration
15.00K s
Beam Radius
2.50K m
Beam Duration
15.00K s
Beam Damage Cycle
1.00K s
Disallow Tethering
1 1=True 0=False
Disallow Docking
1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration
120.00K s
Immobility Duration
30.00K s
Applied Debuff Duration
60.00K s
Disallow Cloaking While Fit
1 1=True 0=False
Requires Active Siege Module
1 1=True 0=False

Effects

[1]
High power
hiPower · id 12

Requires a high power slot