Description
Like the other ‘Big 4’ empires, the Amarr Empire claims to have independently developed ‘Disruptive Lance’ technology but almost certainly gained some insights from Caldari State research data available on the technology black market, and perhaps also from its own highly-effective espionage operations. Amarr weapons research and development programs have been operating at a fever pitch since the Triglavian invasions, and an advanced dreadnought program was obviously well underway regardless of the combination with the new lance modifications.
The Empire’s ‘Azmaru’ Electromagnetic Disruptive Lance uses an EM energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity in order to disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused EM destructive effect but the tactical opportunities of the weapon are considered well worth that trade.
Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices.
Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.
All attributes
36 attributes · 1 effects
Consumption Type#16274
Consumption Quantity20,000 units
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration2 min
Immobility Duration30 s
Applied Debuff Duration60 s
Effects
High power
hiPower · 12
Requires a high power slot
Stats
Consumption Quantity20,000 units
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration2 min
Immobility Duration30 s
Applied Debuff Duration60 s