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'Sarissa' Thermal Disruptive Lance

'Sarissa' Thermal Disruptive Lance

Meta 0Superweapons · Gallente
Optimal Range50,000 m
Powergrid Usage100,000 MW
CPU usage100 tf
Activation Cost30,000 GJ
Activation time / duration5 min
Maximum Velocity Bonus-10,100%

Description

The Gallente Federation follows the other ‘Big 4’ empires in claiming that it independently developed its ‘Disruptive Lance’ technology but no doubt obtained a great deal of useful material from black market sources trading in stolen Caldari State capital research program data. Federation military-industrial efforts have been strongly focused on upgrading and expanding their already impressive capital ship fleets, perhaps to the exclusion of other areas such as Stellar Transmuter technology, and an advanced dreadnought development program was certainly already in progress. The Federation’s ‘Sarissa’ Thermal Disruptive Lance emits a supercharged plasma energy beam as a carrier of specific disruptive energy patterns at ultra-high intensity and will disrupt warp and jump drives, prevent docking guidance and tethering connections, and massively inhibit the effectiveness of external repair beams. This comes at the price of an attenuated and less focused thermal destructive effect but the tactical opportunities of the weapon are considered well worth that trade. Due to the extreme energies involved in the operation of this module, a disruptive lance can only be fired when in siege mode, and ships with this module fitted are unable to activate cloaking devices. Note: Activating this module triggers a massive capacitor disruption wave that impacts ships in the immediate vicinity, friend or foe. After firing, you will be immobile for thirty seconds and unable to dock, tether, cloak, or activate your jump drive for 2 minutes.

All attributes

36 attributes · 1 effects
Activation Cost30,000 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range50,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage17,000 HP
Primary Skill required#77739
Secondary Skill required#77738
Tech Level1 Level
Signature Radius10,000 m
Meta Level0 Level
Reactivation Delay0 s
Consumption Type#17887
Consumption Quantity20,000 units
Cannot Auto Repeat1 1=True 0=False
Can only be fitted to#77281
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount33,750 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration15 s
Beam Radius2,500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration2 min
Immobility Duration30 s
Applied Debuff Duration60 s
Disallow Cloaking While Fit1 1=True 0=False
Requires Active Siege Module1 1=True 0=False
Effects
High power
hiPower · 12

Requires a high power slot

Stats

Activation Cost30,000 GJ
Structure Hitpoints99,999 HP
Maximum Velocity Bonus-10,100%
Powergrid Usage100,000 MW
CPU usage100 tf
Optimal Range50,000 m
Activation time / duration5 min
EM damage0 HP
Explosive damage0 HP
Kinetic damage0 HP
Thermal damage17,000 HP
Signature Radius10,000 m
Reactivation Delay0 s
Consumption Quantity20,000 units
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Warm-up Neutralization Radius10,000 m
Warm-up Neutralization Amount33,750 GJ
Warm-up Neutralization Signature Radius20,000 m
Warm-up Duration15 s
Beam Radius2,500 m
Beam Duration15 s
Beam Damage Cycle1 s
Disallow Tethering1 1=True 0=False
Disallow Docking1 1=True 0=False
Jump/Dock/Tether/Cloak restriction duration2 min
Immobility Duration30 s
Applied Debuff Duration60 s
Disallow Cloaking While Fit1 1=True 0=False
Requires Active Siege Module1 1=True 0=False